print("Incorrect parameters for ^2adminmsg^7\n");
case CMD_REQUEST_USAGE:
{
- print("\nUsage:^3 sv_cmd adminmsg clientnumber \"message\" [infobartime]\n");
+ print("\nUsage:^3 sv_cmd adminmsg client \"message\" [infobartime]\n");
+ print(" 'client' is the entity number or name of the player to send the message to.\n");
print(" If infobartime is provided, the message will be sent to infobar.\n");
print(" Otherwise, it will just be sent as a centerprint message.\n");
print("Examples: adminmsg 4 \"this infomessage will last for ten seconds\" 10\n");
print("Incorrect parameters for ^2anticheat^7\n");
case CMD_REQUEST_USAGE:
{
- print("\nUsage:^3 sv_cmd anticheat clientnumber\n");
- print(" where 'clientnumber' is player entity number.\n");
+ print("\nUsage:^3 sv_cmd anticheat client\n");
+ print(" 'client' is the entity number or name of the player.\n");
return;
}
}
print("Incorrect parameters for ^2defer_clear^7\n");
case CMD_REQUEST_USAGE:
{
- print("\nUsage:^3 sv_cmd defer_clear clientnumber\n");
- print(" where 'clientnumber' is player entity number.\n");
+ print("\nUsage:^3 sv_cmd defer_clear client\n");
+ print(" 'client' is the entity number or name of the player.\n");
print("See also: ^2defer_clear_all^7\n");
return;
}
print("Incorrect parameters for ^2moveplayer^7\n");
case CMD_REQUEST_USAGE:
{
- print("\nUsage:^3 sv_cmd moveplayer clientnumbers destination [notify]\n");
- print(" 'clientnumbers' is a list (separated by commas) of player entity ID's\n");
+ print("\nUsage:^3 sv_cmd moveplayer clients destination [notify]\n");
+ print(" 'clients' is a list (separated by commas) of player entity ID's or nicknames\n");
print(" 'destination' is what to send the player to, be it team or spectating\n");
print(" Full list of destinations here: \"spec, spectator, red, blue, yellow, pink, auto.\"\n");
print(" 'notify' is whether or not to send messages notifying of the move. Detail below.\n");
print("Incorrect parameters for ^2stuffto^7\n");
case CMD_REQUEST_USAGE:
{
- print("\nUsage:^3 sv_cmd stuffto clientnumber command\n");
- print(" TODO: Arguments currently unknown\n");
+ print("\nUsage:^3 sv_cmd stuffto client <command>\n");
+ print(" 'client' is the entity number or name of the player,\n");
+ print(" and 'command' is the command to be sent to that player.\n");
return;
}
}