set g_surv_attacker_num_random_start_weapons 2 "Number of weapons that can be randomly given to attackers during spawn"
set g_surv_attacker_random_start_weapons "machinegun mortar electro crylink vortex hagar devastator" "Weapons that can be randomly given to attackers during spawn"
-set g_surv_defender_start_health 100 "How much health do defenders get during spawn"
-set g_surv_defender_start_armor 100 "How much armor do defenders get during spawn"
+set g_surv_defender_start_health 200 "How much health do defenders get during spawn"
+set g_surv_defender_start_armor 200 "How much armor do defenders get during spawn"
set g_surv_defender_start_ammo_shells 20 "How many shells do defenders get during spawn"
set g_surv_defender_start_ammo_bullets 15 "How many bullets do defenders get during spawn"
set g_surv_defender_start_ammo_rockets 0 "How many rockets do defenders get during spawn"
set g_surv_defender_pickup_cells_big 40 "How many cells do defenders get when they pickup big health/armor"
set g_surv_defender_pickup_cells_mega 50 "How many cells do defenders get when they pickup mega health/armor"
-set g_surv_attacker_damage_score 0.05 "How much score attackers gain per 1 point of damage"
+set g_surv_attacker_damage_score 0.025 "How much score attackers gain per 1 point of damage"
set g_surv_attacker_frag_score 10 "How much score attackers get for killing defenders"
set g_surv_defender_attack_scale 1 "How much defenders damage others. Higher values mean more damage"
-set g_surv_defender_defense_scale 3 "How much defenders get damaged. Higher values mean less damage"
+set g_surv_defender_defense_scale 2 "How much defenders get damaged. Higher values mean less damage"
set g_surv_cannon_fodder_attack_scale 1 "How much cannon fodder damages others. Higher values mean more damage"
set g_surv_cannon_fodder_defense_scale 1 "How much cannon fodder gets damaged. Higher values mean less damage"