tracebox(it.origin, STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), it.origin - v_right * 128 - v_forward * 64 + v_up * 64, MOVE_NOMONSTERS, it);
break;
}
- vector prev_endpos = trace_endpos;
+ vector horizontal_trace_endpos = trace_endpos;
te_lightning1(NULL, it.origin, trace_endpos);
LOG_INFOF(" pc: %d trace_fraction %f\n", pc, trace_fraction);
if(trace_fraction != 1.0) continue;
- // 400 is slightly more than a typical laser jump (in overkill)
+ // 400 is about the height of a typical laser jump (in overkill)
tracebox(trace_endpos + '0 0 4', STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), trace_endpos - '0 0 400', MOVE_NORMAL, it);
- te_lightning2(NULL, prev_endpos, trace_endpos);
+ te_lightning2(NULL, horizontal_trace_endpos, trace_endpos);
LOG_INFOF(" trace_fraction2 %f\n", trace_fraction);
if (trace_startsolid) continue; // inside another player
if (trace_fraction == 1.0) continue; // above void or too high
if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY) continue;
if (pointcontents(trace_endpos + '0 0 1') != CONTENT_EMPTY) continue; // this also prevents spawning in water which i assume would be annoying
- // TODO top of implosion towers
+ if (tracebox_hits_trigger_hurt(horizontal_trace_endpos, STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), trace_endpos)) continue;
if(autocvar_g_spawn_near_teammate_ignore_spawnpoint_closetodeath)
{