The "Monster", "Buff", and "Vehicle" transifex strings already existed but weren't used here for some reason.
This is unrelated to the guide but I saw it as a good opportunity to fix this.
/** attributes */
ATTRIB(Monster, spawnflags, int, 0);
/** human readable name */
- ATTRIB(Monster, monster_name, string, "Monster");
+ ATTRIB(Monster, monster_name, string, _("Monster"));
/** short name */
ATTRIB(Monster, netname, string, "");
+ /** color */
+ ATTRIB(Monster, m_color, vector, '1 1 1');
/** model */
ATTRIB(Monster, m_model, entity);
/** hitbox size */
ATTRIB(Buff, netname, string, "buff");
ATTRIB(Buff, m_icon, string, "buff");
ATTRIB(Buff, m_color, vector, '1 1 1');
- ATTRIB(Buff, m_name, string, "Buff");
+ ATTRIB(Buff, m_name, string, _("Buff"));
ATTRIB(Buff, m_skin, int, 0);
ATTRIB(Buff, m_lifetime, float, 60);
ATTRIB(Buff, m_sprite, string, "");
/** short name */
ATTRIB(Vehicle, netname, string, "");
/** human readable name */
- ATTRIB(Vehicle, vehicle_name, string, "Vehicle");
+ ATTRIB(Vehicle, vehicle_name, string, _("Vehicle"));
+ /** color */
+ ATTRIB(Vehicle, m_color, vector, '1 1 1');
/** full name of model */
ATTRIB(Vehicle, model, string, "");
/** currently a copy of the model */