--- /dev/null
+#include "quakedef.h"\r
+#include "taskqueue.h"\r
+\r
+cvar_t taskqueue_maxthreads = { CVAR_SAVE, "taskqueue_maxthreads", "32", "how many threads to use for executing tasks" };\r
+cvar_t taskqueue_linkedlist = { CVAR_SAVE, "taskqueue_linkedlist", "1", "whether to use a doubly linked list or an array for the FIFO queue" };\r
+\r
+typedef struct taskqueue_state_thread_s\r
+{\r
+ void *handle;\r
+}\r
+taskqueue_state_thread_t;\r
+\r
+typedef struct taskqueue_state_s\r
+{\r
+ int numthreads;\r
+ taskqueue_state_thread_t threads[1024];\r
+\r
+ // we can enqueue this many tasks before execution of them must proceed\r
+ int queue_used;\r
+ int queue_max; // size of queue array\r
+ taskqueue_task_t **queue_tasks;\r
+\r
+ // command \r
+ Thread_SpinLock command_lock;\r
+\r
+ int threads_quit;\r
+\r
+ // doubly linked list - enqueue pushes to list.prev, dequeue pops from list.next\r
+ taskqueue_task_t list;\r
+}\r
+taskqueue_state_t;\r
+\r
+static taskqueue_state_t taskqueue_state;\r
+\r
+int TaskQueue_Init(void)\r
+{\r
+ Cvar_RegisterVariable(&taskqueue_maxthreads);\r
+ Cvar_RegisterVariable(&taskqueue_linkedlist);\r
+ // initialize the doubly-linked list header\r
+ taskqueue_state.list.next = &taskqueue_state.list;\r
+ taskqueue_state.list.prev = &taskqueue_state.list;\r
+ return 0;\r
+}\r
+\r
+void TaskQueue_Shutdown(void)\r
+{\r
+ if (taskqueue_state.numthreads)\r
+ TaskQueue_Frame(true);\r
+ if (taskqueue_state.queue_tasks)\r
+ Mem_Free(taskqueue_state.queue_tasks);\r
+ taskqueue_state.queue_tasks = NULL;\r
+}\r
+\r
+static taskqueue_task_t *TaskQueue_GetPending(void)\r
+{\r
+ taskqueue_task_t *t = NULL;\r
+ if (taskqueue_state.list.next != &taskqueue_state.list)\r
+ {\r
+ // pop from list.next\r
+ t = taskqueue_state.list.next;\r
+ t->next->prev = t->prev;\r
+ t->prev->next = t->next;\r
+ t->prev = t->next = NULL;\r
+ }\r
+ if (t == NULL)\r
+ {\r
+ if (taskqueue_state.queue_used > 0)\r
+ {\r
+ t = taskqueue_state.queue_tasks[0];\r
+ taskqueue_state.queue_used--;\r
+ memmove(taskqueue_state.queue_tasks, taskqueue_state.queue_tasks + 1, taskqueue_state.queue_used * sizeof(taskqueue_task_t *));\r
+ taskqueue_state.queue_tasks[taskqueue_state.queue_used] = NULL;\r
+ }\r
+ }\r
+ return t;\r
+}\r
+\r
+static void TaskQueue_ExecuteTask(taskqueue_task_t *t)\r
+{\r
+ // see if t is waiting on something\r
+ if (t->preceding && t->preceding->done == 0)\r
+ TaskQueue_Yield(t);\r
+ else\r
+ t->func(t);\r
+}\r
+\r
+// FIXME: don't use mutex\r
+// FIXME: this is basically fibers but less featureful - context switching for yield is not implemented\r
+static int TaskQueue_ThreadFunc(void *d)\r
+{\r
+ for (;;)\r
+ {\r
+ qboolean quit;\r
+ taskqueue_task_t *t = NULL;\r
+ Thread_AtomicLock(&taskqueue_state.command_lock);\r
+ quit = taskqueue_state.threads_quit != 0;\r
+ t = TaskQueue_GetPending();\r
+ Thread_AtomicUnlock(&taskqueue_state.command_lock);\r
+ if (t)\r
+ TaskQueue_ExecuteTask(t);\r
+ else if (quit)\r
+ break;\r
+ }\r
+ return 0;\r
+}\r
+\r
+void TaskQueue_Execute(qboolean force)\r
+{\r
+ // if we have no threads to run the tasks, just start executing them now\r
+ if (taskqueue_state.numthreads == 0 || force)\r
+ {\r
+ for (;;)\r
+ {\r
+ taskqueue_task_t *t = NULL;\r
+ Thread_AtomicLock(&taskqueue_state.command_lock);\r
+ t = TaskQueue_GetPending();\r
+ Thread_AtomicUnlock(&taskqueue_state.command_lock);\r
+ if (!t)\r
+ break;\r
+ TaskQueue_ExecuteTask(t);\r
+ }\r
+ }\r
+}\r
+\r
+void TaskQueue_Enqueue(int numtasks, taskqueue_task_t *tasks)\r
+{\r
+ int i;\r
+ // try not to spinlock for a long time by breaking up large enqueues\r
+ while (numtasks > 64)\r
+ {\r
+ TaskQueue_Enqueue(64, tasks);\r
+ tasks += 64;\r
+ numtasks -= 64;\r
+ }\r
+ Thread_AtomicLock(&taskqueue_state.command_lock);\r
+ for (i = 0; i < numtasks; i++)\r
+ {\r
+ taskqueue_task_t *t = &tasks[i];\r
+ if (taskqueue_linkedlist.integer)\r
+ {\r
+ // push to list.prev\r
+ t->next = &taskqueue_state.list;\r
+ t->prev = taskqueue_state.list.prev;\r
+ t->next->prev = t;\r
+ t->prev->next = t;\r
+ }\r
+ else\r
+ {\r
+ if (taskqueue_state.queue_used >= taskqueue_state.queue_max)\r
+ {\r
+ taskqueue_state.queue_max *= 2;\r
+ if (taskqueue_state.queue_max < 1024)\r
+ taskqueue_state.queue_max = 1024;\r
+ taskqueue_state.queue_tasks = (taskqueue_task_t **)Mem_Realloc(cls.permanentmempool, taskqueue_state.queue_tasks, taskqueue_state.queue_max * sizeof(taskqueue_task_t *));\r
+ }\r
+ taskqueue_state.queue_tasks[taskqueue_state.queue_used++] = t;\r
+ }\r
+ }\r
+ Thread_AtomicUnlock(&taskqueue_state.command_lock);\r
+}\r
+\r
+// if the task can not be completed due yet to preconditions, just enqueue it again...\r
+void TaskQueue_Yield(taskqueue_task_t *t)\r
+{\r
+ t->yieldcount++;\r
+ TaskQueue_Enqueue(1, t);\r
+}\r
+\r
+qboolean TaskQueue_IsDone(taskqueue_task_t *t)\r
+{\r
+ return !t->done != 0;\r
+}\r
+\r
+void TaskQueue_WaitForTaskDone(taskqueue_task_t *t)\r
+{\r
+ qboolean done = false;\r
+ while (!done)\r
+ {\r
+ Thread_AtomicLock(&taskqueue_state.command_lock);\r
+ done = t->done != 0;\r
+ Thread_AtomicUnlock(&taskqueue_state.command_lock);\r
+ // if there are no threads, just execute the tasks immediately\r
+ if (!done && taskqueue_state.numthreads == 0)\r
+ TaskQueue_Execute(true);\r
+ }\r
+}\r
+\r
+void TaskQueue_Frame(qboolean shutdown)\r
+{\r
+ int numthreads = shutdown ? 0 : bound(0, taskqueue_maxthreads.integer, sizeof(taskqueue_state.threads) / sizeof(taskqueue_state.threads[0]));\r
+#ifdef THREADDISABLE\r
+ numthreads = 0;\r
+#endif\r
+ if (taskqueue_state.numthreads != numthreads)\r
+ {\r
+ int i;\r
+ Thread_AtomicLock(&taskqueue_state.command_lock);\r
+ taskqueue_state.threads_quit = 1;\r
+ Thread_AtomicUnlock(&taskqueue_state.command_lock);\r
+ for (i = 0; i < taskqueue_state.numthreads; i++)\r
+ {\r
+ if (taskqueue_state.threads[i].handle)\r
+ Thread_WaitThread(taskqueue_state.threads[i].handle, 0);\r
+ taskqueue_state.threads[i].handle = NULL;\r
+ }\r
+ Thread_AtomicLock(&taskqueue_state.command_lock);\r
+ taskqueue_state.threads_quit = 0;\r
+ Thread_AtomicUnlock(&taskqueue_state.command_lock);\r
+ taskqueue_state.numthreads = numthreads;\r
+ for (i = 0; i < taskqueue_state.numthreads; i++)\r
+ taskqueue_state.threads[i].handle = Thread_CreateThread(TaskQueue_ThreadFunc, &taskqueue_state.threads[i]);\r
+ // if there are still pending tasks (e.g. no threads), execute them on main thread now\r
+ TaskQueue_Execute(true);\r
+ }\r
+}\r
+\r
+void TaskQueue_Setup(taskqueue_task_t *t, taskqueue_task_t *preceding, void(*func)(taskqueue_task_t *), size_t i0, size_t i1, void *p0, void *p1)\r
+{\r
+ memset(t, 0, sizeof(*t));\r
+ t->preceding = preceding;\r
+ t->func = func;\r
+ t->i[0] = i0;\r
+ t->i[1] = i1;\r
+ t->p[0] = p0;\r
+ t->p[1] = p1;\r
+}\r
+\r
+void TaskQueue_Task_CheckTasksDone(taskqueue_task_t *t)\r
+{\r
+ size_t numtasks = t->i[0];\r
+ taskqueue_task_t *tasks = t->p[0];\r
+ while (numtasks > 0)\r
+ {\r
+ // check the last task first as it's usually going to be the last to finish, so we do the least work by checking it first\r
+ if (!tasks[numtasks - 1].done)\r
+ {\r
+ // update our partial progress, then yield to another pending task.\r
+ t->i[0] = numtasks;\r
+ TaskQueue_Yield(t);\r
+ return;\r
+ }\r
+ numtasks--;\r
+ }\r
+ t->started = 1;\r
+ t->done = 1;\r
+}\r
--- /dev/null
+\r
+#ifndef TASKQUEUE_H\r
+#define TASKQUEUE_H\r
+\r
+#include "qtypes.h"\r
+#include "thread.h"\r
+\r
+typedef struct taskqueue_task_s\r
+{\r
+ // doubly linked list\r
+ struct taskqueue_task_s * volatile prev;\r
+ struct taskqueue_task_s * volatile next;\r
+\r
+ // if not NULL, this task must be done before this one will dequeue (faster than simply Yielding immediately)\r
+ struct taskqueue_task_s *preceding;\r
+\r
+ // see TaskQueue_IsDone() to use proper atomics to poll done status\r
+ volatile int started;\r
+ volatile int done;\r
+\r
+ // function to call, and parameters for it to use\r
+ void(*func)(struct taskqueue_task_s *task);\r
+ void *p[4];\r
+ size_t i[4];\r
+\r
+ // stats:\r
+ unsigned int yieldcount; // number of times this task has been requeued\r
+}\r
+taskqueue_task_t;\r
+\r
+// immediately execute any pending tasks if threading is disabled (or if force is true)\r
+// TRY NOT TO USE THIS IF POSSIBLE - poll task->done instead.\r
+void TaskQueue_Execute(qboolean force);\r
+\r
+// queue the tasks to be executed, or executes them immediately if threading is disabled.\r
+void TaskQueue_Enqueue(int numtasks, taskqueue_task_t *tasks);\r
+\r
+// if the task can not be completed due yet to preconditions, just enqueue it again...\r
+void TaskQueue_Yield(taskqueue_task_t *t);\r
+\r
+// polls for status of task and returns the result immediately - use this instead of checking ->done directly, as this uses atomics\r
+qboolean TaskQueue_IsDone(taskqueue_task_t *t);\r
+\r
+// polls for status of task and waits for it to be done\r
+void TaskQueue_WaitForTaskDone(taskqueue_task_t *t);\r
+\r
+// updates thread count based on the cvar.\r
+void TaskQueue_Frame(qboolean shutdown);\r
+\r
+// convenience function for setting up a task structure. Does not do the Enqueue, just fills in the struct.\r
+void TaskQueue_Setup(taskqueue_task_t *t, taskqueue_task_t *preceding, void(*func)(taskqueue_task_t *), size_t i0, size_t i1, void *p0, void *p1);\r
+\r
+// general purpose tasks\r
+// t->i[0] = number of tasks in array\r
+// t->p[0] = array of taskqueue_task_t to check\r
+void TaskQueue_Task_CheckTasksDone(taskqueue_task_t *t);\r
+\r
+#endif\r