accel_y = bound(-cvar("g_leanplayer_acceleration_max"), accel_y, cvar("g_leanplayer_acceleration_max"));\r
accel_z = bound(-cvar("g_leanplayer_acceleration_max"), accel_z, cvar("g_leanplayer_acceleration_max"));\r
\r
- L0_x = vlen(accel);\r
+ L0_x = vlen(accel) * -1;\r
L0_y = L1_y = vectoyaw(accel);\r
\r
L0 = AnglesTransform_FromAngles(L0);\r
- 0.7 | 0.8 BUG: Gibbed dead bodies seem to keep throwing gibs infinitely on dedicated servers.\r
\r
- 0.8: Chat portraits for all models.\r
-\r
-- 0.7 | 0.8: Player leaning - Reverse angle on acceleration leaning
\ No newline at end of file