- todo: difficulty ratings are: 0 = trivial, 1 = easy, 2 = easy-moderate, 3 = moderate, 4 = moderate-hard, 5 = hard, 6 = hard++, 7 = nightmare, d = done, n = done but have not notified the people who asked for it, f = failed
0 darkplaces: add DP_LITSUPPORT extension
0 darkplaces: add DP_SV_ROTATINGBMODEL extension to explain that MOVETYPE_PUSH/SOLID_BSP support rotation in darkplaces and a demonstration of how to use it without qc modifications (Uffe, Supajoe)
+0 darkplaces: add a .collision_cancollide QC function call to decide if an entity should collide with another, or pass through it (Uffe)
+0 darkplaces: add a clipmask thingy to allow QC to mask off collisions as it wishes (Uffe)
0 darkplaces: add cvars for sbar alpha (background and foreground) (Throvold@uboot.com)
0 darkplaces: add lightning beam settings to menu (romi)
0 darkplaces: add scr_conbrightness cvar (0-1) to control brightness of conback (0 = black and does not load conback, resets back to 0 if conback fails to load)
0 darkplaces: add svc_setanglefloat and DP_SVC_SETANGLEFLOAT extension (FrikaC, SeienAbunae)
0 darkplaces: change particle() macro in cl_particles.c to have a do{}while(0) to eat the ;
0 darkplaces: check if nodrawtoclient works and if not, fix it (Uffe)
+0 darkplaces: check out qe1 textures and make sure they load in all the e1 maps, report of crashing in most but not all maps (Linny Amore)
0 darkplaces: crash when changing level while using qe1 textures (Todd)
0 darkplaces: darkplaces-glx -path transfusion crashes, fix the crash even though it's not going to work anyway (Todd)
0 darkplaces: default to 32bit color
3 dpmodel: add support for unnamed bones (Mitchell)
3 dpmodel: fix dpmodel to compile v_HKmp5-sd (tell Riot)
3 dpzoo: remote cameras (to demonstrate DP_CLIENTCAMERA, DP_EF_CLIENTLOCKANGLES, and DP_EF_PRECISEANGLES)
+3 hlight: add ability to make bmodels cast shadows on world (Arwing)
3 hmap: add hlw support to hqbsp (convert to quake palette, and check for colormap.lmp to see how many fullbrights are involved, also add -fullbrights option to control this) (Todd)
3 hmap: add tga support to hqbsp (load base texture and _glow/_luma)
4 LordHavoc: examine .mb (Maya Binary) file from Electro and learn its format (Electro)