set bot_ai_bunnyhop_startdistance 250 "Run to goals located further than this distance"\r
set bot_ai_bunnyhop_stopdistance 220 "Stop jumping after reaching this distance to the goal"\r
set bot_ai_bunnyhop_firstjumpdelay 0.5 "Start running to the goal only if it was seen for more than N seconds"\r
-set bot_ai_vore_decide_pred 1.2 "How fast bots decide what to do with their prey, at lowest skill"\r
-set bot_ai_vore_decide_prey 1.2 "How fast bots decide what to do with their predator, at lowest skill"\r
-set bot_ai_vore_decide_swallow 0.2 "How often bots decide if to swallow someone"\r
+set bot_ai_vore_decide_pred 0.9 "How fast bots decide what to do with their prey, at lowest skill"\r
+set bot_ai_vore_decide_prey 1.1 "How fast bots decide what to do with their predator, at lowest skill"\r
+set bot_ai_vore_decide_swallow 0.3 "How often bots decide if to swallow someone"\r
set bot_ai_vore_fear 2 "How much bots will fear players more powerful than them and avoid them in some situations"\r
set bot_ai_vore_teamhealabandon 0.75 "Probability (from 0 to 1) of the bot abandoning a team heal when seeing an enemy they can vore, at highest skill"\r
set bot_ai_vore_stayinstomach 0 "When enabled, a bot will stay in a team mate's stomach even if he has no reason to and could willingly leave"\r
fear += self.stomach_load; // the bigger our stomach, the less we want to put someone else in there
decide_pred_time = cvar("bot_ai_vore_decide_pred") / skill / self.bot_vorethinkpred;
+ fear *= (prey.scale / self.scale); // predators fear larger prey and are courageous toward smaller prey
+ fear *= prey.stomach_load; // predators fear prey that have a large stomach
+
if(Swallow_condition_check_bot(prey))
{
if(time > self.decide_swallow)