]> git.rm.cloudns.org Git - xonotic/darkplaces.git/commitdiff
reorganized SV_FlyMove to merge the two paths (new simple/old complex approaches)
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Tue, 9 Mar 2004 21:56:49 +0000 (21:56 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Tue, 9 Mar 2004 21:56:49 +0000 (21:56 +0000)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3986 d7cf8633-e32d-0410-b094-e92efae38249

sv_phys.c

index 66eec8e2fe1fdd61094b74ff6597af0842b40d99..3ed401346618b0d80b76aecd51fe88dbb24981c9 100644 (file)
--- a/sv_phys.c
+++ b/sv_phys.c
@@ -234,226 +234,183 @@ int SV_FlyMove (edict_t *ent, float time, float *stepnormal)
 {
        int blocked, bumpcount;
        edict_t *hackongroundentity;
+       int i, j, impact, numplanes;
+       float d, time_left;
+       vec3_t dir, end, planes[MAX_CLIP_PLANES], primal_velocity, original_velocity, new_velocity;
+       trace_t trace;
+       blocked = 0;
+       VectorCopy(ent->v->velocity, original_velocity);
+       VectorCopy(ent->v->velocity, primal_velocity);
+       numplanes = 0;
+       time_left = time;
        hackongroundentity = NULL;
-       if (sv_newflymove.integer)
+       for (bumpcount = 0;bumpcount < 8;bumpcount++)
        {
-               int impact;
-               vec3_t end, primal_velocity;
-               trace_t trace;
-
-               blocked = 0;
-               VectorCopy (ent->v->velocity, primal_velocity);
+               if (!ent->v->velocity[0] && !ent->v->velocity[1] && !ent->v->velocity[2])
+                       break;
 
-               for (bumpcount = 0;bumpcount < 8;bumpcount++)
+               VectorMA(ent->v->origin, time_left, ent->v->velocity, end);
+               trace = SV_Move(ent->v->origin, ent->v->mins, ent->v->maxs, end, MOVE_NORMAL, ent);
+#if 0
+               //if (trace.fraction < 0.002)
                {
-                       //Con_Printf("entity %i bump %i: blocked %i velocity %f %f %f\n", ent - sv.edicts, bumpcount, blocked, ent->v->velocity[0], ent->v->velocity[1], ent->v->velocity[2]);
-                       if (!ent->v->velocity[0] && !ent->v->velocity[1] && !ent->v->velocity[2])
-                               break;
-
-                       VectorMA(ent->v->origin, time, ent->v->velocity, end);
-                       trace = SV_Move (ent->v->origin, ent->v->mins, ent->v->maxs, end, MOVE_NORMAL, ent);
-                       //Con_Printf("trace %f %f %f : %f : %f %f %f\n", trace.endpos[0], trace.endpos[1], trace.endpos[2], trace.fraction, trace.plane.normal[0], trace.plane.normal[1], trace.plane.normal[2]);
-
-                       /*
-                       if (trace.startsolid)
-                       {
-                               // LordHavoc: note: this code is what makes entities stick in place if embedded in another object (which can be the world)
-                               // entity is trapped in another solid
-                               VectorClear(ent->v->velocity);
-                               return 3;
-                       }
-                       */
-
-                       if (trace.fraction >= 0.001)
-                       {
-                               // actually covered some distance
-                               VectorCopy (trace.endpos, ent->v->origin);
-                       }
-
-                       // break if it moved the entire distance
-                       if (trace.fraction == 1)
-                               break;
-
-                       if (!trace.ent)
-                               Host_Error ("SV_FlyMove: !trace.ent");
-
-                       if ((int) ent->v->flags & FL_ONGROUND)
+#if 1
+                       vec3_t start;
+                       trace_t testtrace;
+                       VectorCopy(ent->v->origin, start);
+                       start[2] += 3;//0.03125;
+                       VectorMA(ent->v->origin, time_left, ent->v->velocity, end);
+                       end[2] += 3;//0.03125;
+                       testtrace = SV_Move(start, ent->v->mins, ent->v->maxs, end, MOVE_NORMAL, ent);
+                       if (trace.fraction < testtrace.fraction && !testtrace.startsolid && (testtrace.fraction == 1 || DotProduct(trace.plane.normal, ent->v->velocity) < DotProduct(testtrace.plane.normal, ent->v->velocity)))
                        {
-                               if (ent->v->groundentity == EDICT_TO_PROG(trace.ent))
-                                       impact = false;
-                               else
-                               {
-                                       ent->v->flags = (int)ent->v->flags & ~FL_ONGROUND;
-                                       impact = true;
-                               }
+                               Con_Printf("got further (new %f > old %f)\n", testtrace.fraction, trace.fraction);
+                               trace = testtrace;
                        }
-                       else
-                               impact = true;
-
-                       if (trace.plane.normal[2])
+#endif
+#if 0
+                       //j = -1;
+                       for (i = 0;i < numplanes;i++)
                        {
-                               if (trace.plane.normal[2] > 0.7)
+                               VectorCopy(ent->v->origin, start);
+                               VectorMA(ent->v->origin, time_left, ent->v->velocity, end);
+                               VectorMA(start, 3, planes[i], start);
+                               VectorMA(end, 3, planes[i], end);
+                               testtrace = SV_Move(start, ent->v->mins, ent->v->maxs, end, MOVE_NORMAL, ent);
+                               if (trace.fraction < testtrace.fraction)
                                {
-                                       // floor
-                                       blocked |= 1;
-                                       ent->v->flags = (int)ent->v->flags | FL_ONGROUND;
-                                       ent->v->groundentity = EDICT_TO_PROG(trace.ent);
+                                       trace = testtrace;
+                                       VectorCopy(start, ent->v->origin);
+                                       //j = i;
                                }
-                               else if (trace.fraction < 0.001)
-                                       hackongroundentity = trace.ent;
-                       }
-                       else
-                       {
-                               // step
-                               blocked |= 2;
-                               // save the trace for player extrafriction
-                               if (stepnormal)
-                                       VectorCopy(trace.plane.normal, stepnormal);
-                       }
-
-                       // run the impact function
-                       if (impact)
-                       {
-                               SV_Impact (ent, trace.ent);
-
-                               // break if removed by the impact function
-                               if (ent->e->free)
-                                       break;
-                       }
-
-                       time *= 1 - trace.fraction;
-
-                       ClipVelocity (ent->v->velocity, trace.plane.normal, ent->v->velocity, 1);
-
-                       // if original velocity is against the original velocity,
-                       // stop dead to avoid tiny occilations in sloping corners
-                       if (DotProduct (ent->v->velocity, primal_velocity) < 0)
-                       {
-                               VectorClear(ent->v->velocity);
-                               break;
                        }
+                       //if (j >= 0)
+                       //      VectorAdd(ent->v->origin, planes[j], start);
+#endif
                }
-       }
-       else
-       {
-               int i, j, impact, numplanes;
-               float d, time_left;
-               vec3_t dir, end, planes[MAX_CLIP_PLANES], primal_velocity, original_velocity, new_velocity;
-               trace_t trace;
-
-               blocked = 0;
-               VectorCopy (ent->v->velocity, original_velocity);
-               VectorCopy (ent->v->velocity, primal_velocity);
-               numplanes = 0;
+#endif
 
-               time_left = time;
+#if 0
+               Con_Printf("entity %i bump %i: velocity %f %f %f trace %f", ent - sv.edicts, bumpcount, ent->v->velocity[0], ent->v->velocity[1], ent->v->velocity[2], trace.fraction);
+               if (trace.fraction < 1)
+                       Con_Printf(" : %f %f %f", trace.plane.normal[0], trace.plane.normal[1], trace.plane.normal[2]);
+               Con_Printf("\n");
+#endif
 
-               for (bumpcount = 0;bumpcount < 8;bumpcount++)
+               /*
+               if (trace.startsolid)
                {
-                       //Con_Printf("entity %i bump %i: blocked %i velocity %f %f %f\n", ent - sv.edicts, bumpcount, blocked, ent->v->velocity[0], ent->v->velocity[1], ent->v->velocity[2]);
-                       if (!ent->v->velocity[0] && !ent->v->velocity[1] && !ent->v->velocity[2])
-                               break;
-
-                       for (i=0 ; i<3 ; i++)
-                               end[i] = ent->v->origin[i] + time_left * ent->v->velocity[i];
+                       // LordHavoc: note: this code is what makes entities stick in place if embedded in another object (which can be the world)
+                       // entity is trapped in another solid
+                       VectorClear(ent->v->velocity);
+                       return 3;
+               }
+               */
 
-                       trace = SV_Move (ent->v->origin, ent->v->mins, ent->v->maxs, end, MOVE_NORMAL, ent);
+               // break if it moved the entire distance
+               if (trace.fraction == 1)
+               {
+                       VectorCopy(trace.endpos, ent->v->origin);
+                       break;
+               }
 
-                       /*
-                       if (trace.startsolid)
-                       {
-                               // LordHavoc: note: this code is what makes entities stick in place if embedded in another object (which can be the world)
-                               // entity is trapped in another solid
-                               VectorClear(ent->v->velocity);
-                               return 3;
-                       }
-                       */
+               if (!trace.ent)
+                       Host_Error("SV_FlyMove: !trace.ent");
 
-                       if (trace.fraction > 0)
+               if ((int) ent->v->flags & FL_ONGROUND)
+               {
+                       if (ent->v->groundentity == EDICT_TO_PROG(trace.ent))
+                               impact = false;
+                       else
                        {
-                               // actually covered some distance
-                               VectorCopy (trace.endpos, ent->v->origin);
-                               VectorCopy (ent->v->velocity, original_velocity);
-                               numplanes = 0;
+                               ent->v->flags = (int)ent->v->flags & ~FL_ONGROUND;
+                               impact = true;
                        }
+               }
+               else
+                       impact = true;
 
-                       // break if it moved the entire distance
-                       if (trace.fraction == 1)
-                               break;
-
-                       if (!trace.ent)
-                               Host_Error ("SV_FlyMove: !trace.ent");
-
-                       if ((int) ent->v->flags & FL_ONGROUND)
+               if (trace.plane.normal[2])
+               {
+                       if (trace.plane.normal[2] > 0.7)
                        {
-                               if (ent->v->groundentity == EDICT_TO_PROG(trace.ent))
-                                       impact = false;
-                               else
-                               {
-                                       ent->v->flags = (int)ent->v->flags & ~FL_ONGROUND;
-                                       impact = true;
-                               }
+                               // floor
+                               blocked |= 1;
+                               ent->v->flags = (int)ent->v->flags | FL_ONGROUND;
+                               ent->v->groundentity = EDICT_TO_PROG(trace.ent);
                        }
-                       else
-                               impact = true;
+                       else if (trace.fraction < 0.001)
+                               hackongroundentity = trace.ent;
+               }
+               else
+               {
+                       // step
+                       blocked |= 2;
+                       // save the trace for player extrafriction
+                       if (stepnormal)
+                               VectorCopy(trace.plane.normal, stepnormal);
+               }
 
-                       if (trace.plane.normal[2])
-                       {
-                               if (trace.plane.normal[2] > 0.7)
-                               {
-                                       // floor
-                                       blocked |= 1;
-                                       ent->v->flags = (int)ent->v->flags | FL_ONGROUND;
-                                       ent->v->groundentity = EDICT_TO_PROG(trace.ent);
-                               }
-                               else if (trace.fraction < 0.001)
-                                       hackongroundentity = trace.ent;
-                       }
-                       else
-                       {
-                               // step
-                               blocked |= 2;
-                               // save the trace for player extrafriction
-                               if (stepnormal)
-                                       VectorCopy(trace.plane.normal, stepnormal);
-                       }
+               if (trace.fraction >= 0.001)
+               {
+                       // actually covered some distance
+                       VectorCopy(trace.endpos, ent->v->origin);
+                       VectorCopy(ent->v->velocity, original_velocity);
+                       numplanes = 0;
+               }
 
-                       // run the impact function
-                       if (impact)
-                       {
-                               SV_Impact (ent, trace.ent);
+               // run the impact function
+               if (impact)
+               {
+                       SV_Impact(ent, trace.ent);
 
-                               // break if removed by the impact function
-                               if (ent->e->free)
-                                       break;
-                       }
+                       // break if removed by the impact function
+                       if (ent->e->free)
+                               break;
+               }
 
+               time_left *= 1 - trace.fraction;
 
-                       time_left -= time_left * trace.fraction;
+               // clipped to another plane
+               if (numplanes >= MAX_CLIP_PLANES)
+               {
+                       // this shouldn't really happen
+                       VectorClear(ent->v->velocity);
+                       blocked = 3;
+                       break;
+               }
 
-                       // clipped to another plane
-                       if (numplanes >= MAX_CLIP_PLANES)
-                       {
-                               // this shouldn't really happen
-                               VectorClear(ent->v->velocity);
-                               blocked = 3;
+               /*
+               for (i = 0;i < numplanes;i++)
+                       if (DotProduct(trace.plane.normal, planes[i]) > 0.99)
                                break;
-                       }
+               if (i < numplanes)
+               {
+                       VectorAdd(ent->v->velocity, trace.plane.normal, ent->v->velocity);
+                       continue;
+               }
+               */
 
-                       VectorCopy (trace.plane.normal, planes[numplanes]);
-                       numplanes++;
+               VectorCopy(trace.plane.normal, planes[numplanes]);
+               numplanes++;
 
+               if (sv_newflymove.integer)
+                       ClipVelocity(ent->v->velocity, trace.plane.normal, ent->v->velocity, 1);
+               else
+               {
                        // modify original_velocity so it parallels all of the clip planes
-                       for (i=0 ; i<numplanes ; i++)
+                       for (i = 0;i < numplanes;i++)
                        {
-                               ClipVelocity (original_velocity, planes[i], new_velocity, 1);
-                               for (j=0 ; j<numplanes ; j++)
+                               ClipVelocity(original_velocity, planes[i], new_velocity, 1);
+                               for (j = 0;j < numplanes;j++)
+                               {
                                        if (j != i)
                                        {
                                                // not ok
-                                               if (DotProduct (new_velocity, planes[j]) < 0)
+                                               if (DotProduct(new_velocity, planes[j]) < 0)
                                                        break;
                                        }
+                               }
                                if (j == numplanes)
                                        break;
                        }
@@ -461,7 +418,7 @@ int SV_FlyMove (edict_t *ent, float time, float *stepnormal)
                        if (i != numplanes)
                        {
                                // go along this plane
-                               VectorCopy (new_velocity, ent->v->velocity);
+                               VectorCopy(new_velocity, ent->v->velocity);
                        }
                        else
                        {
@@ -472,20 +429,20 @@ int SV_FlyMove (edict_t *ent, float time, float *stepnormal)
                                        blocked = 7;
                                        break;
                                }
-                               CrossProduct (planes[0], planes[1], dir);
+                               CrossProduct(planes[0], planes[1], dir);
                                // LordHavoc: thanks to taniwha of QuakeForge for pointing out this fix for slowed falling in corners
                                VectorNormalize(dir);
-                               d = DotProduct (dir, ent->v->velocity);
-                               VectorScale (dir, d, ent->v->velocity);
+                               d = DotProduct(dir, ent->v->velocity);
+                               VectorScale(dir, d, ent->v->velocity);
                        }
+               }
 
-                       // if original velocity is against the original velocity,
-                       // stop dead to avoid tiny occilations in sloping corners
-                       if (DotProduct (ent->v->velocity, primal_velocity) <= 0)
-                       {
-                               VectorClear(ent->v->velocity);
-                               break;
-                       }
+               // if original velocity is against the original velocity,
+               // stop dead to avoid tiny occilations in sloping corners
+               if (DotProduct(ent->v->velocity, primal_velocity) <= 0)
+               {
+                       VectorClear(ent->v->velocity);
+                       break;
                }
        }
 
@@ -508,7 +465,7 @@ int SV_FlyMove (edict_t *ent, float time, float *stepnormal)
        {
                // LordHavoc: fix the 'fall to your death in a wedge corner' glitch
                // flag ONGROUND if there's ground under it
-               trace = SV_Move (ent->v->origin, ent->v->mins, ent->v->maxs, end, MOVE_NORMAL, ent);
+               trace = SV_Move(ent->v->origin, ent->v->mins, ent->v->maxs, end, MOVE_NORMAL, ent);
        }
        */
        return blocked;