const float ENT_CLIENT_LGBEAM = 28;
const float ENT_CLIENT_GAUNTLET = 29;
const float ENT_CLIENT_ACCURACY = 30;
-const float ENT_CLIENT_WARPZONE_TELEPORTED = 31;
+const float ENT_CLIENT_SHOWNAMES = 31;
++const float ENT_CLIENT_WARPZONE_TELEPORTED = 32;
const float ENT_CLIENT_TURRET = 40;
return; // the think tics
}
- if(self.teleport_time)
- if(time > self.teleport_time)
- {
- self.teleport_time = 0;
- self.effects = self.effects - (self.effects & EF_NODRAW);
- }
- if(frametime > 0) // don't do this in cl_movement frames, just in server ticks
- UpdateSelectedPlayer();
--
//don't allow the player to turn around while game is paused!
if(timeoutStatus == 2) {
self.v_angle = self.lastV_angle;