ctf_CaptureShield_Update(player, 0); // shield player from picking up flag
}
+#if 0
void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
{
return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);
}
+#endif
// ==============
// Event Handlers
// effects
Send_Effect_(flag.capeffect, flag.origin, '0 0 0', 1);
- //shockwave_spawn("models/ctf/shockwavetransring.md3", flag.origin - '0 0 15', -0.8, 0, 1);
+#if 0
+ shockwave_spawn("models/ctf/shockwavetransring.md3", flag.origin - '0 0 15', -0.8, 0, 1);
+#endif
// other
if(capturetype == CAPTURE_NORMAL)