static unsigned char* OpenBitmapFile ()
{
- int bmWidth;
- int bmHeight;
- unsigned char bmPlanes;
- unsigned char bmBitsPixel;
- unsigned char m1,m2;
- unsigned long sizeimage;
- short res1,res2;
- long filesize, pixoff;
- long bmisize, compression;
- long xscale, yscale;
- long colors, impcol;
- unsigned long m_bytesRead = 0;
+#define INVALID_FORMAT do{\
+ fprintf(stderr,"%s:%d: Error file '%s' is malformed.\n",__FILE__,__LINE__,gbmp.name);\
+ fclose(fp);\
+ return NULL;\
+}while(0);
+
+ int32_t bmWidth;
+ int32_t bmHeight;
+ uint16_t bmPlanes;
+ uint16_t bmBitsPixel;
+ uint8_t m1,m2;
+ uint32_t sizeimage;
+ int16_t res1,res2;
+ int32_t filesize, pixoff;
+ int32_t bmisize, compression;
+ int32_t xscale, yscale;
+ int32_t colors, impcol;
+ uint32_t m_bytesRead = 0;
unsigned char *image;
FILE *fp;
fp = fopen (gbmp.name, "rb");
if (fp == NULL)
- return NULL;
+ {
+ fprintf(stderr,"Error: Invalid filename '%s'\n",gbmp.name);
+ return NULL;
+ }
long rc;
rc = fread(&m1, 1, 1, fp);
m_bytesRead++;
if (rc == -1)
- {
- fclose(fp);
- return NULL;
- }
+ INVALID_FORMAT;
rc = fread(&m2, 1, 1, fp);
m_bytesRead++;
if ((m1 != 'B') || (m2 != 'M'))
- {
- fclose(fp);
- return NULL;
- }
+ INVALID_FORMAT;
- rc = fread((long*)&(filesize),4,1,fp); m_bytesRead+=4;
- if (rc != 1) { fclose(fp); return NULL; }
+ rc = fread((uint32_t*)&(filesize),4,1,fp); m_bytesRead+=4;
+ if (rc != 1) INVALID_FORMAT;
- rc = fread((int*)&(res1),2,1,fp); m_bytesRead+=2;
- if (rc != 1) { fclose(fp); return NULL; }
+ rc = fread((uint16_t*)&(res1),2,1,fp); m_bytesRead+=2;
+ if (rc != 1) INVALID_FORMAT;
- rc = fread((int*)&(res2),2,1,fp); m_bytesRead+=2;
- if (rc != 1) { fclose(fp); return NULL; }
+ rc = fread((uint16_t*)&(res2),2,1,fp); m_bytesRead+=2;
+ if (rc != 1) INVALID_FORMAT;
- rc = fread((long*)&(pixoff),4,1,fp); m_bytesRead+=4;
- if (rc != 1) { fclose(fp); return NULL; }
+ rc = fread((uint32_t*)&(pixoff),4,1,fp); m_bytesRead+=4;
+ if (rc != 1) INVALID_FORMAT;
- rc = fread((long*)&(bmisize),4,1,fp); m_bytesRead+=4;
- if (rc != 1) { fclose(fp); return NULL; }
+ rc = fread((uint32_t*)&(bmisize),4,1,fp); m_bytesRead+=4;
+ if (rc != 1) INVALID_FORMAT;
- rc = fread((long *)&(bmWidth),4,1,fp); m_bytesRead+=4;
- if (rc != 1) { fclose(fp); return NULL; }
+ rc = fread((uint32_t *)&(bmWidth),4,1,fp); m_bytesRead+=4;
+ if (rc != 1) INVALID_FORMAT;
- rc = fread((long*)&(bmHeight),4,1,fp); m_bytesRead+=4;
- if (rc != 1) { fclose(fp); return NULL; }
+ rc = fread((uint32_t*)&(bmHeight),4,1,fp); m_bytesRead+=4;
+ if (rc != 1) INVALID_FORMAT;
- rc = fread((int*)&(bmPlanes),2,1,fp); m_bytesRead+=2;
- if (rc != 1) { fclose(fp); return NULL; }
+ rc = fread((uint16_t*)&(bmPlanes),2,1,fp); m_bytesRead+=2;
+ if (rc != 1) INVALID_FORMAT;
- rc = fread((int*)&(bmBitsPixel),2,1,fp); m_bytesRead+=2;
- if (rc != 1) { fclose(fp); return NULL; }
+ rc = fread((uint16_t*)&(bmBitsPixel),2,1,fp); m_bytesRead+=2;
+ if (rc != 1) INVALID_FORMAT;
- rc = fread((long*)&(compression),4,1,fp); m_bytesRead+=4;
- if (rc != 1) { fclose(fp); return NULL; }
+ rc = fread((uint32_t*)&(compression),4,1,fp); m_bytesRead+=4;
+ if (rc != 1) INVALID_FORMAT;
- rc = fread((long*)&(sizeimage),4,1,fp); m_bytesRead+=4;
- if (rc != 1) {fclose(fp); return NULL; }
+ rc = fread((uint32_t*)&(sizeimage),4,1,fp); m_bytesRead+=4;
+ if (rc != 1) INVALID_FORMAT;
- rc = fread((long*)&(xscale),4,1,fp); m_bytesRead+=4;
- if (rc != 1) { fclose(fp); return NULL; }
+ rc = fread((uint32_t*)&(xscale),4,1,fp); m_bytesRead+=4;
+ if (rc != 1) INVALID_FORMAT;
- rc = fread((long*)&(yscale),4,1,fp); m_bytesRead+=4;
- if (rc != 1) { fclose(fp); return NULL; }
+ rc = fread((uint32_t*)&(yscale),4,1,fp); m_bytesRead+=4;
+ if (rc != 1) INVALID_FORMAT;
- rc = fread((long*)&(colors),4,1,fp); m_bytesRead+=4;
- if (rc != 1) { fclose(fp); return NULL; }
+ rc = fread((uint32_t*)&(colors),4,1,fp); m_bytesRead+=4;
+ if (rc != 1) INVALID_FORMAT;
- rc = fread((long*)&(impcol),4,1,fp); m_bytesRead+=4;
- if (rc != 1) { fclose(fp); return NULL; }
+ rc = fread((uint32_t*)&(impcol),4,1,fp); m_bytesRead+=4;
+ if (rc != 1) INVALID_FORMAT;
if (bmBitsPixel != 8)
{
m_bytesRead++;
if (rc!=1)
{
- fclose(fp);
- return NULL;
+ INVALID_FORMAT;
}
rc = fread(&g, 1, 1, fp);
m_bytesRead++;
if (rc!=1)
{
- fclose(fp);
- return NULL;
+ INVALID_FORMAT;
}
rc = fread(&r, 1, 1, fp);
m_bytesRead++;
if (rc != 1)
{
- fclose(fp);
- return NULL;
+ INVALID_FORMAT;
}
rc = fread(&dummy, 1, 1, fp);
m_bytesRead++;
if (rc != 1)
{
- fclose(fp);
- return NULL;
+ INVALID_FORMAT;
}
}
}
if ((long)m_bytesRead > pixoff)
{
- fclose(fp);
- return NULL;
+ INVALID_FORMAT;
}
while ((long)m_bytesRead < pixoff)
if (image != NULL)
{
- gbmp.width = w;
- gbmp.height = h;
unsigned char* outbuf = image;
long row = 0;
long rowOffset = 0;
if (fread(&inbyte,1,1,fp) != 1)
{
free(image);
- fclose(fp);
- return NULL;
+ INVALID_FORMAT;
}
m_bytesRead++;
}
if (fread(&dummy,1,1,fp)!=1)
{
free(image);
- fclose(fp);
- return NULL;
+ INVALID_FORMAT;
}
m_bytesRead++;
}
}
}
fclose(fp);
+
+ gbmp.width = w;
+ gbmp.height = h;
+ if(gbmp.colors)
+ free(gbmp.colors);
+ gbmp.colors = image;
return image;
+
+
}
bool OpenBitmap ()
{
- if (gbmp.colors)
- free (gbmp.colors);
- gbmp.colors = OpenBitmapFile ();
+ OpenBitmapFile ();
if (!gbmp.colors)
{
int Bisect(NODE *, int, int, int);
void CalcAngles(NODE *, int *, float *);
void EdgeOnSide(int *, int *, int *);
- int tricall(int, NODE *, int *, TRI **, TRI **, char *);
+ int tricall(int, NODE *, int *, TRI **, TRI **, const char *);
int CheckBorders(int *,int,NODE *,int *,TRI **);
float biggesterror;
Tri = *pTri;
// Sliver-check along borders. Since borders are often linear, the errors
// along borders will often be zero, so no new points will be added. This
- // tends to produce long, thin brushes. For all border triangles, check
+ // tends to produce long, thin brushes. For all border triangles, check
// that minimum angle isn't less than SLIVER_ANGLE. If it is, add another
// vertex.
while(CheckBorders(&NumNodesUsed,NumNodes[0],Node,NumTris,pTri) > 0)
/* tricall Takes an array of nodes, spits out an array of triangles */
/* */
/*****************************************************************************/
-int tricall(int NumNodes, NODE *Node, int *NumTris, TRI **inTri, TRI **Tri, LPSTR Options)
+int tricall(int NumNodes, NODE *Node, int *NumTris, TRI **inTri, TRI **Tri, const char *Options)
{
-
struct triangulateio in, out;
int i, N;
int NumUsedNodes;
/* Make necessary initializations */
out.pointlist = (REAL *) NULL; /* Not needed if -N switch used. */
- out.pointattributelist = (REAL *) NULL; /* Not needed if -N switch used or
+ out.pointattributelist = (REAL *) NULL; /* Not needed if -N switch used or
number of point attributes is zero: */
out.pointmarkerlist = (int *) NULL; /* Not needed if -N or -B switch used. */
out.trianglelist = (int *) NULL; /* Not needed if -E switch used. */
- out.triangleattributelist = (REAL *) NULL; /* Not needed if -E switch used or
- number of triangle attributes is
+ out.triangleattributelist = (REAL *) NULL; /* Not needed if -E switch used or
+ number of triangle attributes is
zero: */
out.trianglearealist = (REAL *) NULL;
out.neighborlist = (int *) NULL; /* Needed only if -n switch used. */
- out.segmentlist = (int *) NULL; /* Needed only if segments are output
+ out.segmentlist = (int *) NULL; /* Needed only if segments are output
(-p or -c) and -P not used: */
- out.segmentmarkerlist = (int *) NULL; /* Needed only if segments are output
+ out.segmentmarkerlist = (int *) NULL; /* Needed only if segments are output
(-p or -c) and -P and -B not used: */
out.edgelist = (int *) NULL; /* Needed only if -e switch used. */
out.edgemarkerlist = (int *) NULL; /* Needed if -e used and -B not used. */
if(UseDetail) contents += CONTENTS_DETAIL;
if(UseLadder) contents += CONTENTS_LADDER;
}
-
+
OpenFuncGroup();
for(i=0; i<NumTris; i++)
{
brush.face[0].v[0][0] = Node[Tri[i].v[0]].p[0];
brush.face[0].v[0][1] = Node[Tri[i].v[0]].p[1];
brush.face[0].v[0][2] = Node[Tri[i].v[0]].p[2];
-
+
brush.face[0].v[1][0] = Node[Tri[i].v[2]].p[0];
brush.face[0].v[1][1] = Node[Tri[i].v[2]].p[1];
brush.face[0].v[1][2] = Node[Tri[i].v[2]].p[2];
-
+
brush.face[0].v[2][0] = Node[Tri[i].v[1]].p[0];
brush.face[0].v[2][1] = Node[Tri[i].v[1]].p[1];
brush.face[0].v[2][2] = Node[Tri[i].v[1]].p[2];
brush.face[1].v[0][0] = Node[Tri[i].v[0]].p[0];
brush.face[1].v[0][1] = (float)backface;
brush.face[1].v[0][2] = Node[Tri[i].v[0]].p[2];
-
+
brush.face[1].v[1][0] = Node[Tri[i].v[1]].p[0];
brush.face[1].v[1][1] = (float)backface;
brush.face[1].v[1][2] = Node[Tri[i].v[1]].p[2];
-
+
brush.face[1].v[2][0] = Node[Tri[i].v[2]].p[0];
brush.face[1].v[2][1] = (float)backface;
brush.face[1].v[2][2] = Node[Tri[i].v[2]].p[2];
-
+
// 0-1 side
brush.face[2].v[0][0] = Node[Tri[i].v[0]].p[0];
brush.face[2].v[0][1] = Node[Tri[i].v[0]].p[1];
brush.face[2].v[0][2] = Node[Tri[i].v[0]].p[2];
-
+
brush.face[2].v[1][0] = Node[Tri[i].v[1]].p[0];
brush.face[2].v[1][1] = Node[Tri[i].v[1]].p[1];
brush.face[2].v[1][2] = Node[Tri[i].v[1]].p[2];
-
+
brush.face[2].v[2][0] = Node[Tri[i].v[1]].p[0];
brush.face[2].v[2][1] = (float)backface;
brush.face[2].v[2][2] = Node[Tri[i].v[1]].p[2];
-
+
// 1-2 side
brush.face[3].v[0][0] = Node[Tri[i].v[1]].p[0];
brush.face[3].v[0][1] = Node[Tri[i].v[1]].p[1];
brush.face[3].v[0][2] = Node[Tri[i].v[1]].p[2];
-
+
brush.face[3].v[1][0] = Node[Tri[i].v[2]].p[0];
brush.face[3].v[1][1] = Node[Tri[i].v[2]].p[1];
brush.face[3].v[1][2] = Node[Tri[i].v[2]].p[2];
-
+
brush.face[3].v[2][0] = Node[Tri[i].v[2]].p[0];
brush.face[3].v[2][1] = (float)backface;
brush.face[3].v[2][2] = Node[Tri[i].v[2]].p[2];
-
+
// 2-0 side
brush.face[4].v[0][0] = Node[Tri[i].v[2]].p[0];
brush.face[4].v[0][1] = Node[Tri[i].v[2]].p[1];
brush.face[4].v[0][2] = Node[Tri[i].v[2]].p[2];
-
+
brush.face[4].v[1][0] = Node[Tri[i].v[0]].p[0];
brush.face[4].v[1][1] = Node[Tri[i].v[0]].p[1];
brush.face[4].v[1][2] = Node[Tri[i].v[0]].p[2];
-
+
brush.face[4].v[2][0] = Node[Tri[i].v[0]].p[0];
brush.face[4].v[2][1] = (float)backface;
brush.face[4].v[2][2] = Node[Tri[i].v[0]].p[2];
brush.face[1].v[0][0] = (float)backface;
brush.face[1].v[0][1] = Node[Tri[i].v[0]].p[1];
brush.face[1].v[0][2] = Node[Tri[i].v[0]].p[2];
-
+
brush.face[1].v[1][0] = (float)backface;
brush.face[1].v[1][1] = Node[Tri[i].v[1]].p[1];
brush.face[1].v[1][2] = Node[Tri[i].v[1]].p[2];
-
+
brush.face[1].v[2][0] = (float)backface;
brush.face[1].v[2][1] = Node[Tri[i].v[2]].p[1];
brush.face[1].v[2][2] = Node[Tri[i].v[2]].p[2];
-
+
// 0-1 side
brush.face[2].v[0][0] = Node[Tri[i].v[0]].p[0];
brush.face[2].v[0][1] = Node[Tri[i].v[0]].p[1];
brush.face[2].v[0][2] = Node[Tri[i].v[0]].p[2];
-
+
brush.face[2].v[1][0] = Node[Tri[i].v[1]].p[0];
brush.face[2].v[1][1] = Node[Tri[i].v[1]].p[1];
brush.face[2].v[1][2] = Node[Tri[i].v[1]].p[2];
-
+
brush.face[2].v[2][0] = (float)backface;
brush.face[2].v[2][1] = Node[Tri[i].v[1]].p[1];
brush.face[2].v[2][2] = Node[Tri[i].v[1]].p[2];
-
+
// 1-2 side
brush.face[3].v[0][0] = Node[Tri[i].v[1]].p[0];
brush.face[3].v[0][1] = Node[Tri[i].v[1]].p[1];
brush.face[3].v[0][2] = Node[Tri[i].v[1]].p[2];
-
+
brush.face[3].v[1][0] = Node[Tri[i].v[2]].p[0];
brush.face[3].v[1][1] = Node[Tri[i].v[2]].p[1];
brush.face[3].v[1][2] = Node[Tri[i].v[2]].p[2];
-
+
brush.face[3].v[2][0] = (float)backface;
brush.face[3].v[2][1] = Node[Tri[i].v[2]].p[1];
brush.face[3].v[2][2] = Node[Tri[i].v[2]].p[2];
-
+
// 2-0 side
brush.face[4].v[0][0] = Node[Tri[i].v[2]].p[0];
brush.face[4].v[0][1] = Node[Tri[i].v[2]].p[1];
brush.face[4].v[0][2] = Node[Tri[i].v[2]].p[2];
-
+
brush.face[4].v[1][0] = Node[Tri[i].v[0]].p[0];
brush.face[4].v[1][1] = Node[Tri[i].v[0]].p[1];
brush.face[4].v[1][2] = Node[Tri[i].v[0]].p[2];
-
+
brush.face[4].v[2][0] = (float)backface;
brush.face[4].v[2][1] = Node[Tri[i].v[0]].p[1];
brush.face[4].v[2][2] = Node[Tri[i].v[0]].p[2];
brush.face[1].v[0][0] = Node[Tri[i].v[0]].p[0];
brush.face[1].v[0][1] = Node[Tri[i].v[0]].p[1];
brush.face[1].v[0][2] = (float)backface;
-
+
brush.face[1].v[1][0] = Node[Tri[i].v[1]].p[0];
brush.face[1].v[1][1] = Node[Tri[i].v[1]].p[1];
brush.face[1].v[1][2] = (float)backface;
-
+
brush.face[1].v[2][0] = Node[Tri[i].v[2]].p[0];
brush.face[1].v[2][1] = Node[Tri[i].v[2]].p[1];
brush.face[1].v[2][2] = (float)backface;
-
+
// 0-1 side
brush.face[2].v[0][0] = Node[Tri[i].v[0]].p[0];
brush.face[2].v[0][1] = Node[Tri[i].v[0]].p[1];
brush.face[2].v[0][2] = Node[Tri[i].v[0]].p[2];
-
+
brush.face[2].v[1][0] = Node[Tri[i].v[1]].p[0];
brush.face[2].v[1][1] = Node[Tri[i].v[1]].p[1];
brush.face[2].v[1][2] = Node[Tri[i].v[1]].p[2];
-
+
brush.face[2].v[2][0] = Node[Tri[i].v[1]].p[0];
brush.face[2].v[2][1] = Node[Tri[i].v[1]].p[1];
brush.face[2].v[2][2] = (float)backface;
-
+
// 1-2 side
brush.face[3].v[0][0] = Node[Tri[i].v[1]].p[0];
brush.face[3].v[0][1] = Node[Tri[i].v[1]].p[1];
brush.face[3].v[0][2] = Node[Tri[i].v[1]].p[2];
-
+
brush.face[3].v[1][0] = Node[Tri[i].v[2]].p[0];
brush.face[3].v[1][1] = Node[Tri[i].v[2]].p[1];
brush.face[3].v[1][2] = Node[Tri[i].v[2]].p[2];
-
+
brush.face[3].v[2][0] = Node[Tri[i].v[2]].p[0];
brush.face[3].v[2][1] = Node[Tri[i].v[2]].p[1];
brush.face[3].v[2][2] = (float)backface;
-
+
// 2-0 side
brush.face[4].v[0][0] = Node[Tri[i].v[2]].p[0];
brush.face[4].v[0][1] = Node[Tri[i].v[2]].p[1];
brush.face[4].v[0][2] = Node[Tri[i].v[2]].p[2];
-
+
brush.face[4].v[1][0] = Node[Tri[i].v[0]].p[0];
brush.face[4].v[1][1] = Node[Tri[i].v[0]].p[1];
brush.face[4].v[1][2] = Node[Tri[i].v[0]].p[2];
-
+
brush.face[4].v[2][0] = Node[Tri[i].v[0]].p[0];
brush.face[4].v[2][1] = Node[Tri[i].v[0]].p[1];
brush.face[4].v[2][2] = (float)backface;
}
-
+
for(j=0; j<5; j++)
{
strcpy(brush.face[j].texture,
default:
front = MoreThan(zmax,32.);
}
-
+
for(i=0; i<NumTris; i++)
Tri[i].flag = 0;
-
+
switch(Plane)
{
case PLANE_XZ0:
j1 = 0;
j2 = 1;
}
-
+
brush.Number = 0;
brush.NumFaces = 6;
MaxHints = NH*NV-1;
brush.face[0].v[0][0] = Node[q[2]].p[0];
brush.face[0].v[0][1] = (float)front;
brush.face[0].v[0][2] = Node[q[2]].p[2];
-
+
brush.face[0].v[1][0] = Node[q[1]].p[0];
brush.face[0].v[1][1] = (float)front;
brush.face[0].v[1][2] = Node[q[1]].p[2];
-
+
brush.face[0].v[2][0] = Node[q[0]].p[0];
brush.face[0].v[2][1] = (float)front;
brush.face[0].v[2][2] = Node[q[0]].p[2];
-
+
// back
brush.face[1].v[0][0] = Node[q[0]].p[0];
brush.face[1].v[0][1] = (float)backface;
brush.face[1].v[0][2] = Node[q[0]].p[2];
-
+
brush.face[1].v[1][0] = Node[q[1]].p[0];
brush.face[1].v[1][1] = (float)backface;
brush.face[1].v[1][2] = Node[q[1]].p[2];
-
+
brush.face[1].v[2][0] = Node[q[2]].p[0];
brush.face[1].v[2][1] = (float)backface;
brush.face[1].v[2][2] = Node[q[2]].p[2];
-
+
for(k0=0; k0<brush.NumFaces-2; k0++)
{
k =k0+2;
k1=(k0+1) % (brush.NumFaces-2);
-
+
brush.face[k].v[0][0] = Node[q[k0]].p[0];
brush.face[k].v[0][1] = (float)front;
brush.face[k].v[0][2] = Node[q[k0]].p[2];
-
+
brush.face[k].v[1][0] = Node[q[k1]].p[0];
brush.face[k].v[1][1] = (float)front;
brush.face[k].v[1][2] = Node[q[k1]].p[2];
-
+
brush.face[k].v[2][0] = Node[q[k1]].p[0];
brush.face[k].v[2][1] = (float)backface;
brush.face[k].v[2][2] = Node[q[k1]].p[2];
brush.face[0].v[0][0] = (float)front;
brush.face[0].v[0][1] = Node[q[2]].p[1];
brush.face[0].v[0][2] = Node[q[2]].p[2];
-
+
brush.face[0].v[1][0] = (float)front;
brush.face[0].v[1][1] = Node[q[1]].p[1];
brush.face[0].v[1][2] = Node[q[1]].p[2];
-
+
brush.face[0].v[2][0] = (float)front;
brush.face[0].v[2][1] = Node[q[0]].p[1];
brush.face[0].v[2][2] = Node[q[0]].p[2];
-
+
// back
brush.face[1].v[0][0] = (float)backface;
brush.face[1].v[0][1] = Node[q[0]].p[1];
brush.face[1].v[0][2] = Node[q[0]].p[2];
-
+
brush.face[1].v[1][0] = (float)backface;
brush.face[1].v[1][1] = Node[q[1]].p[1];
brush.face[1].v[1][2] = Node[q[1]].p[2];
-
+
brush.face[1].v[2][0] = (float)backface;
brush.face[1].v[2][1] = Node[q[2]].p[1];
brush.face[1].v[2][2] = Node[q[2]].p[2];
-
+
for(k0=0; k0<brush.NumFaces-2; k0++)
{
k =k0+2;
k1=(k0+1) % (brush.NumFaces-2);
-
+
brush.face[k].v[0][0] = (float)front;
brush.face[k].v[0][1] = Node[q[k0]].p[1];
brush.face[k].v[0][2] = Node[q[k0]].p[2];
-
+
brush.face[k].v[1][0] = (float)front;
brush.face[k].v[1][1] = Node[q[k1]].p[1];
brush.face[k].v[1][2] = Node[q[k1]].p[2];
-
+
brush.face[k].v[2][0] = (float)backface;
brush.face[k].v[2][1] = Node[q[k1]].p[1];
brush.face[k].v[2][2] = Node[q[k1]].p[2];
brush.face[0].v[0][0] = Node[q[2]].p[0];
brush.face[0].v[0][1] = Node[q[2]].p[1];
brush.face[0].v[0][2] = (float)front;
-
+
brush.face[0].v[1][0] = Node[q[1]].p[0];
brush.face[0].v[1][1] = Node[q[1]].p[1];
brush.face[0].v[1][2] = (float)front;
-
+
brush.face[0].v[2][0] = Node[q[0]].p[0];
brush.face[0].v[2][1] = Node[q[0]].p[1];
brush.face[0].v[2][2] = (float)front;
-
+
// back
brush.face[1].v[0][0] = Node[q[0]].p[0];
brush.face[1].v[0][1] = Node[q[0]].p[1];
brush.face[1].v[0][2] = (float)backface;
-
+
brush.face[1].v[1][0] = Node[q[1]].p[0];
brush.face[1].v[1][1] = Node[q[1]].p[1];
brush.face[1].v[1][2] = (float)backface;
-
+
brush.face[1].v[2][0] = Node[q[2]].p[0];
brush.face[1].v[2][1] = Node[q[2]].p[1];
brush.face[1].v[2][2] = (float)backface;
-
+
for(k0=0; k0<brush.NumFaces-2; k0++)
{
k =k0+2;
k1=(k0+1) % (brush.NumFaces-2);
-
+
brush.face[k].v[0][0] = Node[q[k0]].p[0];
brush.face[k].v[0][1] = Node[q[k0]].p[1];
brush.face[k].v[0][2] = (float)front;
-
+
brush.face[k].v[1][0] = Node[q[k1]].p[0];
brush.face[k].v[1][1] = Node[q[k1]].p[1];
brush.face[k].v[1][2] = (float)front;
-
+
brush.face[k].v[2][0] = Node[q[k1]].p[0];
brush.face[k].v[2][1] = Node[q[k1]].p[1];
brush.face[k].v[2][2] = (float)backface;