#include "../menu.qh"
#include "../oo/classes.qc"
+#include "../mutators/events.qh"
+
#include "../../common/command/generic.qh"
.entity firstChild, nextSibling;
void GameCommand(string theCommand)
{
- float argc;
- argc = tokenize_console(theCommand);
+ int argc = tokenize_console(theCommand);
+ string ss = strtolower(argv(0));
if (argv(0) == "help" || argc == 0)
{
return;
}
+ if(MUTATOR_CALLHOOK(Menu_ConsoleCommand, ss, argc, theCommand)) // handled by a mutator
+ return;
+
LOG_INFO(_("Invalid command. For a list of supported commands, try menu_cmd help.\n"));
}
--- /dev/null
+#ifndef MENU_MUTATORS_EVENTS_H
+#define MENU_MUTATORS_EVENTS_H
+
+#include "../../common/mutators/base.qh"
+
+// globals
+
+string cmd_name;
+int cmd_argc;
+string cmd_string;
+
+/**
+ * Called when a menu command is parsed
+ * NOTE: hooks MUST start with if (MUTATOR_RETURNVALUE) return false;
+ * NOTE: return true if you handled the command, return false to continue handling
+ * NOTE: THESE HOOKS MUST NEVER EVER CALL tokenize()
+ * // example:
+ * MUTATOR_HOOKFUNCTION(foo, Menu_ConsoleCommand) {
+ * if (MUTATOR_RETURNVALUE) return false; // command was already handled
+ * if (cmd_name == "echocvar" && cmd_argc >= 2) {
+ * print(cvar_string(argv(1)), "\n");
+ * return true;
+ * }
+ * if (cmd_name == "echostring" && cmd_argc >= 2) {
+ * print(substring(cmd_string, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)), "\n");
+ * return true;
+ * }
+ * return false;
+ * }
+ */
+#define EV_Menu_ConsoleCommand(i, o) \
+ /** command name */ i(string, cmd_name) \
+ /** also, argv() can be used */ i(int, cmd_argc) \
+ /** whole command, use only if you really have to */ i(string, cmd_string) \
+ /**/
+MUTATOR_HOOKABLE(Menu_ConsoleCommand, EV_Menu_ConsoleCommand);
+#endif