// ================
// super spectate
// ================
-set g_superspectate 0 "server side, allows extended spectator functions through the cmd interface. followpowerup, followstrength, followstshield or followfc [red|blue] will transfer spectation to the relevent player, if any"
+set g_superspectate 0 "server side, allows extended spectator functions through the cmd interface. followpowerup, followstrength, followshield or followfc [red|blue] will transfer spectation to the relevent player, if any"
// ==================
set g_nades_spawn_count 3 "Number of times player will spawn at their spawn nade explosion location"
// Heal (6)
-set g_nades_heal_time 5 "How long the heling field will last"
+set g_nades_heal_time 5 "How long the healing field will last"
set g_nades_heal_rate 30 "Health given per second"
set g_nades_heal_friend 1 "Multiplier of health given to team mates"
set g_nades_heal_foe -2 "Multiplier of health given to enemies"
old_spectatee.(weaponentity).arc_beam.SendFlags |= ARC_SF_SETTINGS;
}
}
- if(this.enemy)
+ if(spectatee)
{
for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
{
.entity weaponentity = weaponentities[slot];
- if(this.enemy.(weaponentity).arc_beam)
- this.enemy.(weaponentity).arc_beam.SendFlags |= ARC_SF_SETTINGS;
+ if(spectatee.(weaponentity).arc_beam)
+ spectatee.(weaponentity).arc_beam.SendFlags |= ARC_SF_SETTINGS;
}
}
- if (this.enemy)
- SetSpectatee_status(this, etof(this.enemy));
+ if (spectatee)
+ SetSpectatee_status(this, etof(spectatee));
// needed to update spectator list
if(old_spectatee) { ClientData_Touch(old_spectatee); }