+raw exec cpp.cfg
+
+raw #ifeq $sv_cheats 1
+raw #define MOVETO "cc teleporttotarget"
+raw #else
+raw #define MOVETO "movetotarget"
+raw #endif
+
timeoffset_preinit 2
timeoffset_postinit 2
timeoffset_predone 2
include tuba
transpose 0
init
- cmd cc "color 68"
+ cmd cc color 68
super
bot tuba_blue
include tuba
transpose 3
init
- cmd cc "color 221"
+ cmd cc color 221
super
bot accordeon_red
include accordeon
transpose 0
init
- cmd cc "color 68"
+ cmd cc color 68
super
bot accordeon_blue
include accordeon
transpose 3
init
- cmd cc "color 221"
+ cmd cc color 221
super
// laser = lasershot NONE
bot laser
channels 10
init
- cmd aimtarget "tPercussion 1"
+ cmd aimtarget tPercussion 1
cmd barrier
cmd selectweapon 1
cmd wait 0.5
bot shotgun
channels 10
init
- cmd aimtarget "tPercussion 1"
+ cmd aimtarget tPercussion 1
cmd barrier
cmd selectweapon 2
cmd wait 0.5
bot uzi
channels 10
init
- cmd aimtarget "tPercussion 1"
+ cmd aimtarget tPercussion 1
cmd barrier
cmd selectweapon 3
cmd wait 0.5
channels 10
init
time -2
- cmd aimtarget "tPercussion 1"
+ cmd aimtarget tPercussion 1
cmd barrier
cmd selectweapon 6
cmd wait 0.5
bot crylink
channels 10
init
- cmd aimtarget "tPercussion 1"
+ cmd aimtarget tPercussion 1
cmd barrier
cmd selectweapon 7
cmd wait 0.5
bot nex
channels 10
init
- cmd aimtarget "tPercussion 1"
+ cmd aimtarget tPercussion 1
cmd barrier
cmd selectweapon 8
cmd wait 0.5
bot minstanex
channels 10
init
- cmd aimtarget "tPercussion 1"
+ cmd aimtarget tPercussion 1
cmd barrier
cmd selectweapon 12
cmd wait 0.5
bot hagar
channels 10
init
- cmd aimtarget "tPercussion 1"
+ cmd aimtarget tPercussion 1
cmd barrier
cmd selectweapon 9
cmd wait 0.5
bot rocket
channels 10
init
- cmd aimtarget "tPercussion 1"
+ cmd aimtarget tPercussion 1
cmd barrier
cmd selectweapon 10
cmd wait 0.5
channels 10
init
time -2
- cmd aimtarget "tPercussion 1"
+ cmd aimtarget tPercussion 1
cmd barrier
cmd selectweapon 13
cmd wait 0.5
channels 10
init
time -2
- cmd aimtarget "tPercussion 1"
+ cmd aimtarget tPercussion 1
cmd barrier
cmd selectweapon 18
cmd wait 0.5
channels 10
init
time -2
- cmd aimtarget "tPercussion 1"
+ cmd aimtarget tPercussion 1
cmd barrier
cmd selectweapon 16
cmd wait 0.5
channels 10
init
time -2
- cmd aimtarget "tPercussion 1"
+ cmd aimtarget tPercussion 1
cmd barrier
raw settemp g_jetpack_attenuation 0.5
cmd wait 0.5
channels 10
init
time -2
- cmd aimtarget "tPercussion 1"
+ cmd aimtarget tPercussion 1
cmd barrier
cmd wait 0.5
percussion 36 // 036_Kick_2-0.wav
channels 10
init
time -2
- cmd aimtarget "tPercussion 1"
+ cmd aimtarget tPercussion 1
cmd barrier
cmd wait 0.5
percussion 65 // 065_Timbale_High-0.wav
channels 10
init
time -2
- cmd aimtarget "tPercussion 1"
+ cmd aimtarget tPercussion 1
cmd barrier
cmd wait 0.5
percussion 29 // not in freepats
channels -1
init
time -2
- cmd aimtarget "tPercussion 1"
+ cmd aimtarget tPercussion 1
cmd barrier
cmd wait 0.5
vocals
bot common
done
cmd resetaim
- cmd aim "270 0"
+ cmd aim 270 0
cmd wait 1
barrier
buttons crouch
cmd wait 1
barrier
buttons use
- cmd cc "kill"
+ cmd cc kill
cmd wait 900
include common
count 16
init
- cmd movetotarget @places_tuba
+ cmd $MOVETO @places_tuba
cmd barrier
super
include common
count 16
init
- cmd movetotarget @places_tuba
+ cmd $MOVETO @places_tuba
cmd barrier
super
include common
count 16
init
- cmd movetotarget @places_tuba
+ cmd $MOVETO @places_tuba
cmd barrier
super
include common
count 16
init
- cmd movetotarget @places_tuba
+ cmd $MOVETO @places_tuba
cmd barrier
super
include common
count 16
init
- cmd movetotarget @places_percussion
+ cmd $MOVETO @places_percussion
cmd barrier
super
include common
count 16
init
- cmd movetotarget @places_percussion
+ cmd $MOVETO @places_percussion
cmd barrier
super
include common
count 16
init
- cmd movetotarget @places_percussion
+ cmd $MOVETO @places_percussion
cmd barrier
super
include common
count 16
init
- cmd movetotarget @places_percussion
+ cmd $MOVETO @places_percussion
cmd barrier
super
include common
count 16
init
- cmd movetotarget @places_percussion
+ cmd $MOVETO @places_percussion
cmd barrier
super
include common
count 16
init
- cmd movetotarget @places_percussion
+ cmd $MOVETO @places_percussion
cmd barrier
super
include common
count 16
init
- cmd movetotarget @places_percussion
+ cmd $MOVETO @places_percussion
cmd barrier
super
include common
count 16
init
- cmd movetotarget @places_percussion
+ cmd $MOVETO @places_percussion
cmd barrier
super
include common
count 16
init
- cmd movetotarget @places_percussion
+ cmd $MOVETO @places_percussion
cmd barrier
super
include common
count 16
init
- cmd movetotarget @places_percussion
+ cmd $MOVETO @places_percussion
cmd barrier
super
include common
count 16
init
- cmd movetotarget @places_percussion
+ cmd $MOVETO @places_percussion
cmd barrier
super
include common
count 16
init
- cmd movetotarget @places_percussion
+ cmd $MOVETO @places_percussion
cmd barrier
super
include common
count 16
init
- cmd movetotarget @places_nosteps
+ cmd $MOVETO @places_nosteps
cmd barrier
super
include common
count 16
init
- cmd movetotarget @places_percussion
+ cmd $MOVETO @places_percussion
cmd barrier
super
include common
count 16
init
- cmd movetotarget @places_metalsteps
+ cmd $MOVETO @places_metalsteps
cmd barrier
super
include common
count 16
init
- cmd movetotarget @places_percussion
+ cmd $MOVETO @places_percussion
cmd barrier
super
include common
count 1
init
- cmd cc "playermodel models/player/suiseiseki.zym"
- cmd movetotarget @places_vocals
+ cmd cc playermodel models/player/suiseiseki.zym
+ cmd $MOVETO @places_vocals
cmd barrier
super