set g_ctf_flag_neutral_skin 4
set g_ctf_flag_glowtrails 1
set g_ctf_fullbrightflags 0
-set g_ctf_dynamiclights 0 "flags (not flag carriers) cast light of their team's colour"
+set g_ctf_dynamiclights 0 "flags (not flag carriers) cast light of their team's color"
set g_ctf_ignore_frags 0 "make regular frags give no points"
exec ctfscoring-samual.cfg
set g_rm_laser_speed "6000" "laser speed"
set g_rm_laser_spread "0.05" "laser spread"
set g_rm_laser_zspread "0" "vertical spread of group shots"
-set g_rm_laser_spread_random "0" "randomise rocketminsta laser spread"
+set g_rm_laser_spread_random "0" "randomize rocketminsta laser spread"
set g_rm_laser_lifetime "30" "laser lifetime"
set g_rm_laser_damage "80" "laser damage, divided by laser count"
set g_rm_laser_refire "0.7" "laser refire"
// ==================
set g_dynamic_handicap 0 "enable dynamic handicap"
set g_dynamic_handicap_scale 0.2 "the scale of the handicap. larger values mean more penalties for strong players and more buffs for weak players"
-set g_dynamic_handicap_exponent 1 "the exponent used to calculate handicap; \"1\" means linear scale, values > 1 mean stronger non-linear handicap, values < 1 mean weaker non-linear handicap"
+set g_dynamic_handicap_exponent 1 "the exponent used to calculate handicap; \"1\" means linear scale, values > 1 mean stronger nonlinear handicap, values < 1 mean weaker nonlinear handicap"
set g_dynamic_handicap_min 0 "the minimum value of the handicap"
set g_dynamic_handicap_max 0 "the maximum value of the handicap"
alias dropweapon "impulse 17"
-// support for servers still using the old centreprint MOTD
+// support for servers still using the old centerprint MOTD
alias +show_info0 "+button7"
alias -show_info0 "-button7"
alias +show_info1 "menu_showwelcomedialog"
seta cl_items_animate 7 "\"1\" = enable bobbing and spinning of 3D items, \"2\" = enable fading out of despawning loot items, \"4\" = enable glowing particles for despawning loot items; add the numbers together to enable that combination"
seta cl_items_fadedist 500 "distance, relative to the server's g_items_maxdist, at which far away items will start to fade out; \"0\" = disable fading effect"
seta cl_items_vehicle_alpha 0.75 "alpha of items seen from inside a vehicle"
-seta cl_items_vehicle_color "2 0.5 0.5" "colour of items seen from inside a vehicle"
+seta cl_items_vehicle_color "2 0.5 0.5" "color of items seen from inside a vehicle"
seta cl_ghost_items 0.45 "enable ghosted items (when between 0 and 1, overrides the alpha value)"
seta cl_ghost_items_color "-1 -1 -1" "color of ghosted items (FORMAT: \"0 0 0\" leaves the color unchanged, negative values allowed)"
seta cl_simple_items 0 "enable simple items (if server allows)"