if (request-- == 0) return M_QuitMessage("Please stop playing","this stupid game",NULL,NULL,NULL,NULL,NULL,NULL);
break;
case GAME_BATTLEMECH:
- if (request-- == 0) return M_QuitMessage("WHY","?",NULL,NULL,NULL,NULL,NULL,NULL);
- if (request-- == 0) return M_QuitMessage("Leave now and your mech","is scrap!",NULL,NULL,NULL,NULL,NULL,NULL);
- if (request-- == 0) return M_QuitMessage("Accept Defeat?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
- if (request-- == 0) return M_QuitMessage("Wait!","There are more mechs to","destroy!",NULL,NULL,NULL,NULL,NULL);
- if (request-- == 0) return M_QuitMessage("Where's your bloodlust?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
+ if (request-- == 0) return M_QuitMessage("? WHY ?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
+ if (request-- == 0) return M_QuitMessage("Leave now and your mech is scrap!","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
+ if (request-- == 0) return M_QuitMessage("Accept Defeat?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
+ if (request-- == 0) return M_QuitMessage("Wait! There are more mechs to destroy!","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
+ if (request-- == 0) return M_QuitMessage("Where's your bloodlust?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
+ if (request-- == 0) return M_QuitMessage("Your mech here is way more impressive","than your car out there...","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL);
+ if (request-- == 0) return M_QuitMessage("Quitting won't reduce your debt","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
break;
default:
if (request-- == 0) return M_QuitMessage("Tired of fragging already?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
else
M_Print (160, 64, "Blood Bath");
}
+ else if (gamemode == GAME_BATTLEMECH)
+ {
+ if (!deathmatch.integer)
+ Cvar_SetValue("deathmatch", 1);
+ if (deathmatch.integer == 2)
+ M_Print (160, 64, "Rambo Match");
+ else
+ M_Print (160, 64, "Deathmatch");
+ }
else
{
if (!coop.integer && !deathmatch.integer)
else // changing from BloodBath to CTF
Cvar_SetValueQuick (&deathmatch, 2);
}
+ else if (gamemode == GAME_BATTLEMECH)
+ {
+ if (deathmatch.integer == 2) // changing from Rambo to Deathmatch
+ Cvar_SetValueQuick (&deathmatch, 0);
+ else // changing from Deathmatch to Rambo
+ Cvar_SetValueQuick (&deathmatch, 2);
+ }
else
{
if (deathmatch.integer) // changing from deathmatch to coop