FOREACH_CLIENT(IS_PLAYER(it), {
nades_Clear(it);
- if(it.team == winner_team)
- {
- // Give perfect medal if everyone in the winner team is alive
- if(perfect) {
- Give_Medal(it, PERFECT);
- }
-
- // Give accuracy medal for each weapon above 50%
- entity ra = it.roundaccuracy;
- for (int w = 0; w <= WEP_LAST - WEP_FIRST; ++w) {
- if(ra.accuracy_fired[w] && (ra.accuracy_hit[w] / ra.accuracy_fired[w]) > 0.5) {
- Give_Medal(it, ACCURACY);
- }
+ // Give perfect medal if everyone in the winner team is alive
+ if(perfect) {
+ Give_Medal(it, PERFECT);
+ }
+
+ // Give accuracy medal for each weapon above 50%
+ entity ra = it.roundaccuracy;
+ for (int w = 0; w <= WEP_LAST - WEP_FIRST; ++w) {
+ if(ra.accuracy_fired[w] > 1 && (ra.accuracy_hit[w] / ra.accuracy_fired[w]) > 0.5) {
+ Give_Medal(it, ACCURACY);
}
}
});