seta cl_hitsound 1 "play a hit notifier sound when you have hit an enemy, 1: same pitch 2: increase pitch with more damage 3: decrease pitch with more damage"
set cl_hitsound_antispam_time 0.05 "don't play the hitsound more often than this"
-seta cl_hitsound_min_pitch 0.95 "minimum pitch of hit sound"
-seta cl_hitsound_max_pitch 2 "maximum pitch of hit sound"
-seta cl_hitsound_nom_damage 80 "damage amount at which hitsound bases pitch off"
+seta cl_hitsound_min_pitch 0.75 "minimum pitch of hit sound"
+seta cl_hitsound_max_pitch 1.5 "maximum pitch of hit sound"
+seta cl_hitsound_nom_damage 25 "damage amount at which hitsound bases pitch off"
seta cl_eventchase_death 1 "camera goes into 3rd person mode when the player is dead"
seta cl_eventchase_nexball 1 "camera goes into 3rd person mode when in nexball game-mode"
float autocvar_vid_pixelheight;
float autocvar_viewsize;
float autocvar_cl_hitsound;
-var float autocvar_cl_hitsound_min_pitch = 0.95; // minimal difference in minsta
-var float autocvar_cl_hitsound_max_pitch = 2;
-var float autocvar_cl_hitsound_nom_damage = 80;
+var float autocvar_cl_hitsound_min_pitch = 0.75; // minimal difference in minsta
+var float autocvar_cl_hitsound_max_pitch = 1.5;
+var float autocvar_cl_hitsound_nom_damage = 25;
float autocvar_cl_hitsound_antispam_time;
var float autocvar_cl_eventchase_death = 1;
var float autocvar_cl_eventchase_nexball = 1;