return bind;
}
-qboolean CL_VM_InputEvent (qboolean down, int key);
+qboolean CL_VM_InputEvent (qboolean down, int key, int ascii);
/*
===================
break;
case key_game:
// csqc has priority over toggle menu if it wants to (e.g. handling escape for UI stuff in-game.. :sick:)
- q = CL_VM_InputEvent(down, key);
+ q = CL_VM_InputEvent(down, key, ascii);
if (!q && down)
MR_ToggleMenu_f ();
break;
MR_KeyEvent (key, ascii, down);
break;
case key_game:
- q = CL_VM_InputEvent(down, key);
+ q = CL_VM_InputEvent(down, key, ascii);
// ignore key repeats on binds and only send the bind if the event hasnt been already processed by csqc
if (!q && bind && keydown[key] == 1 && down)
{