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Fix condition to show the cursor when the onslaught radar is active while dead: curso...
author
terencehill <piuntn@gmail.com>
Mon, 10 Dec 2018 21:25:36 +0000
(22:25 +0100)
committer
terencehill <piuntn@gmail.com>
Mon, 10 Dec 2018 21:25:36 +0000
(22:25 +0100)
qcsrc/client/hud/hud.qc
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diff --git
a/qcsrc/client/hud/hud.qc
b/qcsrc/client/hud/hud.qc
index bee8d0568ec2ac1afe7b7ba2704cb3dc77b08f9f..0812ea4554647ca8cef700426e71974144447eaf 100644
(file)
--- a/
qcsrc/client/hud/hud.qc
+++ b/
qcsrc/client/hud/hud.qc
@@
-565,8
+565,6
@@
bool HUD_WouldShowCursor()
{
if(autocvar__hud_configure)
return true;
- if(hud_panel_radar_mouse)
- return true;
if(mv_active)
return true;
//entity local_player = ((csqcplayer) ? csqcplayer : CSQCModel_server2csqc(player_localentnum - 1)); // TODO: doesn't use regular cursor handling