MSG_INFO_NOTIF(1, INFO_TD_NOFUEL, 0, 0, "", "", "", _("^K1You don't have enough fuel to spawn that turret\n"), "") \
MSG_INFO_NOTIF(1, INFO_TD_NOFUEL_REPAIR, 0, 1, "f1", "", "", _("^K1You need %s fuel to repair this turret\n"), "") \
MSG_INFO_NOTIF(1, INFO_TD_NOFUEL_UPGRADE, 0, 1, "f1", "", "", _("^K1You need %s fuel to increase this turret's power\n"), "") \
+ MSG_INFO_NOTIF(1, INFO_TD_PHASE_BUILD, 1, 0, "s1", "", "", _("^BG%s\n"), "") \
+ MSG_INFO_NOTIF(1, INFO_TD_PHASE_COMBAT, 0, 0, "", "", "", _("^K1Combat phase!\n"), "") \
MSG_INFO_NOTIF(1, INFO_TD_REMOVE, 0, 0, "", "", "", _("^BGTurret removed\n"), "") \
MSG_INFO_NOTIF(1, INFO_TD_REPAIR, 0, 0, "", "", "", _("^F1Turret repaired by 100 health points!\n"), "") \
MSG_INFO_NOTIF(1, INFO_TD_SPAWN, 0, 0, "", "", "", _("^BGYou spawned a turret\n"), "") \
MSG_MULTI_NOTIF(1, ITEM_WEAPON_PRIMORSEC, INFO_ITEM_WEAPON_PRIMORSEC, CENTER_ITEM_WEAPON_PRIMORSEC) \
MSG_MULTI_NOTIF(1, ITEM_WEAPON_UNAVAILABLE, INFO_ITEM_WEAPON_UNAVAILABLE, CENTER_ITEM_WEAPON_UNAVAILABLE) \
MSG_MULTI_NOTIF(1, MULTI_TD_GENDESTROYED, INFO_TD_GENDESTROYED, CENTER_TD_GENDESTROYED) \
+ MSG_MULTI_NOTIF(1, MULTI_TD_PHASE_BUILD, INFO_TD_PHASE_BUILD, CENTER_TD_PHASE_BUILD) \
+ MSG_MULTI_NOTIF(1, MULTI_TD_PHASE_COMBAT, INFO_TD_PHASE_COMBAT, CENTER_TD_PHASE_COMBAT) \
MSG_MULTI_NOTIF(1, WEAPON_ACCORDEON_MURDER, INFO_WEAPON_ACCORDEON_MURDER, NO_MSG) \
MSG_MULTI_NOTIF(1, WEAPON_ACCORDEON_SUICIDE, INFO_WEAPON_ACCORDEON_SUICIDE, CENTER_DEATH_SELF_GENERIC) \
MSG_MULTI_NOTIF(1, WEAPON_CRYLINK_MURDER, INFO_WEAPON_CRYLINK_MURDER, NO_MSG) \
monster_count = totalmonsters;
entity gen;
- print("^1Combat phase!\n");
-
- Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_TD_PHASE_COMBAT);
+ Send_Notification(NOTIF_ALL, world, MSG_MULTI, MULTI_TD_PHASE_COMBAT);
if(autocvar_sv_eventlog)
GameLogEcho(":combatphase");
startmsg = strcat("Wave starts in ", ftos(autocvar_g_td_buildphase_time), " seconds");
mainmsg = strcat(buildmsg, healmsg, countmsg, startmsg);
- Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_TD_PHASE_BUILD, mainmsg);
+ Send_Notification(NOTIF_ALL, world, MSG_MULTI, MULTI_TD_PHASE_BUILD, mainmsg);
FOR_EACH_PLAYER(head)
{
monsters_total = totalmonsters;
monsters_killed = 0;
-
- print(strcat(buildmsg, healmsg, countmsg, startmsg, "\n"));
queue_monsters(totalmonsters);