// Mask Constants (set .drawmask on entities; use R_AddEntities to add all entities based on mask)
-const float MASK_ENGINE = 1;
-const float MASK_ENGINEVIEWMODELS = 2;
-const float MASK_NORMAL = 4;
+const int MASK_ENGINE = 1;
+const int MASK_ENGINEVIEWMODELS = 2;
+const int MASK_NORMAL = 4;
// Renderflag Constants (used for CSQC entities)
-const float RF_VIEWMODEL = 1;
-const float RF_EXTERNALMODEL = 2;
-const float RF_DEPTHHACK = 4;
-const float RF_ADDITIVE = 8;
-const float RF_USEAXIS = 16;
+const int RF_VIEWMODEL = 1;
+const int RF_EXTERNALMODEL = 2;
+const int RF_DEPTHHACK = 4;
+const int RF_ADDITIVE = 8;
+const int RF_USEAXIS = 16;
// Viewflag Constants (use with R_SetView)
-const float VF_MIN = 1; //(vector)
-const float VF_MIN_X = 2; //(float)
-const float VF_MIN_Y = 3; //(float)
-const float VF_SIZE = 4; //(vector) (viewport size)
-const float VF_SIZE_Y = 5; //(float)
-const float VF_SIZE_X = 6; //(float)
-const float VF_VIEWPORT = 7; //(vector, vector)
-const float VF_FOV = 8; //(vector)
-const float VF_FOVX = 9; //(float)
-const float VF_FOVY = 10; //(float)
-const float VF_ORIGIN = 11; //(vector)
-const float VF_ORIGIN_X = 12; //(float)
-const float VF_ORIGIN_Y = 13; //(float)
-const float VF_ORIGIN_Z = 14; //(float)
-const float VF_ANGLES = 15; //(vector)
-const float VF_ANGLES_X = 16; //(float)
-const float VF_ANGLES_Y = 17; //(float)
-const float VF_ANGLES_Z = 18; //(float)
-const float VF_DRAWWORLD = 19; //(float)
-const float VF_DRAWENGINEHUD = 20; //(float)
-const float VF_DRAWCROSSHAIR = 21; //(float)
-const float VF_PERSPECTIVE = 200; //(float)
-
-const float VF_CL_VIEWANGLES = 33; //(vector)
-const float VF_CL_VIEWANGLES_X = 34; //(float)
-const float VF_CL_VIEWANGLES_Y = 35; //(float)
-const float VF_CL_VIEWANGLES_Z = 36; //(float)
+const int VF_MIN = 1; //(vector)
+const int VF_MIN_X = 2; //(float)
+const int VF_MIN_Y = 3; //(float)
+const int VF_SIZE = 4; //(vector) (viewport size)
+const int VF_SIZE_Y = 5; //(float)
+const int VF_SIZE_X = 6; //(float)
+const int VF_VIEWPORT = 7; //(vector, vector)
+const int VF_FOV = 8; //(vector)
+const int VF_FOVX = 9; //(float)
+const int VF_FOVY = 10; //(float)
+const int VF_ORIGIN = 11; //(vector)
+const int VF_ORIGIN_X = 12; //(float)
+const int VF_ORIGIN_Y = 13; //(float)
+const int VF_ORIGIN_Z = 14; //(float)
+const int VF_ANGLES = 15; //(vector)
+const int VF_ANGLES_X = 16; //(float)
+const int VF_ANGLES_Y = 17; //(float)
+const int VF_ANGLES_Z = 18; //(float)
+const int VF_DRAWWORLD = 19; //(float)
+const int VF_DRAWENGINEHUD = 20; //(float)
+const int VF_DRAWCROSSHAIR = 21; //(float)
+const int VF_PERSPECTIVE = 200; //(float)
+
+const int VF_CL_VIEWANGLES = 33; //(vector)
+const int VF_CL_VIEWANGLES_X = 34; //(float)
+const int VF_CL_VIEWANGLES_Y = 35; //(float)
+const int VF_CL_VIEWANGLES_Z = 36; //(float)
// Quake-style Point Contents
-const float CONTENT_EMPTY = -1;
-const float CONTENT_SOLID = -2;
-const float CONTENT_WATER = -3;
-const float CONTENT_SLIME = -4;
-const float CONTENT_LAVA = -5;
-const float CONTENT_SKY = -6;
+const int CONTENT_EMPTY = -1;
+const int CONTENT_SOLID = -2;
+const int CONTENT_WATER = -3;
+const int CONTENT_SLIME = -4;
+const int CONTENT_LAVA = -5;
+const int CONTENT_SKY = -6;
// Vector / Hull Constants
const vector VEC_1 = '1 1 1';
const vector VEC_HULL_MAX = '16 16 32';
// Effect Constants
-const float EF_NODRAW = 16;
-const float EF_ADDITIVE = 32;
-const float EF_BLUE = 64;
-const float EF_RED = 128;
-const float EF_FULLBRIGHT = 512;
-const float EF_FLAME = 1024;
-const float EF_STARDUST = 2048;
-const float EF_NOSHADOW = 4096;
-const float EF_NODEPTHTEST = 8192;
+const int EF_NODRAW = 16;
+const int EF_ADDITIVE = 32;
+const int EF_BLUE = 64;
+const int EF_RED = 128;
+const int EF_FULLBRIGHT = 512;
+const int EF_FLAME = 1024;
+const int EF_STARDUST = 2048;
+const int EF_NOSHADOW = 4096;
+const int EF_NODEPTHTEST = 8192;
// Quake Player Flag Constants
-const float PFL_ONGROUND = 1;
-const float PFL_CROUCH = 2;
-const float PFL_DEAD = 4;
-const float PFL_GIBBED = 8;
+const int PFL_ONGROUND = 1;
+const int PFL_CROUCH = 2;
+const int PFL_DEAD = 4;
+const int PFL_GIBBED = 8;
// Quake Temporary Entity Constants
-const float TE_SPIKE = 0;
-const float TE_SUPERSPIKE = 1;
-const float TE_GUNSHOT = 2;
-const float TE_EXPLOSION = 3;
-const float TE_TAREXPLOSION = 4;
-const float TE_LIGHTNING1 = 5;
-const float TE_LIGHTNING2 = 6;
-const float TE_WIZSPIKE = 7;
-const float TE_KNIGHTSPIKE = 8;
-const float TE_LIGHTNING3 = 9;
-const float TE_LAVASPLASH = 10;
-const float TE_TELEPORT = 11;
-const float TE_EXPLOSION2 = 12;
+const int TE_SPIKE = 0;
+const int TE_SUPERSPIKE = 1;
+const int TE_GUNSHOT = 2;
+const int TE_EXPLOSION = 3;
+const int TE_TAREXPLOSION = 4;
+const int TE_LIGHTNING1 = 5;
+const int TE_LIGHTNING2 = 6;
+const int TE_WIZSPIKE = 7;
+const int TE_KNIGHTSPIKE = 8;
+const int TE_LIGHTNING3 = 9;
+const int TE_LAVASPLASH = 10;
+const int TE_TELEPORT = 11;
+const int TE_EXPLOSION2 = 12;
// Darkplaces Additions
-const float TE_EXPLOSIONRGB = 53;
-const float TE_GUNSHOTQUAD = 57;
-const float TE_EXPLOSIONQUAD = 70;
+const int TE_EXPLOSIONRGB = 53;
+const int TE_GUNSHOTQUAD = 57;
+const int TE_EXPLOSIONQUAD = 70;
// Math Constants
-const float EXTRA_LOW = -99999999;
-const float EXTRA_HIGH = 99999999;
+const int EXTRA_LOW = -99999999;
+const int EXTRA_HIGH = 99999999;
// Frik File Constants
-const float FILE_READ = 0;
-const float FILE_APPEND = 1;
-const float FILE_WRITE = 2;
+const int FILE_READ = 0;
+const int FILE_APPEND = 1;
+const int FILE_WRITE = 2;
// Button values used by input_buttons
-const float BUTTON_ATTACK = 1;
-const float BUTTON_JUMP = 2;
-const float BUTTON_3 = 4;
-const float BUTTON_4 = 8;
-const float BUTTON_5 = 16;
-const float BUTTON_6 = 32;
-const float BUTTON7 = 64;
-const float BUTTON8 = 128;
-const float BUTTON_USE = 256;
-const float BUTTON_CHAT = 512;
-const float BUTTON_PRYDONCURSOR = 1024;
-const float BUTTON_9 = 2048;
-const float BUTTON_10 = 4096;
-const float BUTTON_11 = 8192;
-const float BUTTON_12 = 16384;
-const float BUTTON_13 = 32768;
-const float BUTTON_14 = 65536;
-const float BUTTON_15 = 131072;
-const float BUTTON_16 = 262144;
-
-const float SOLID_NOT = 0; // no interaction with other objects
-const float SOLID_TRIGGER = 1; // touch on edge, but not blocking
-const float SOLID_BBOX = 2; // touch on edge, block
-const float SOLID_SLIDEBOX = 3; // touch on edge, but not an onground
-const float SOLID_BSP = 4; // bsp clip, touch on edge, block
-const float SOLID_CORPSE = 5; // same as SOLID_BBOX, except it behaves as SOLID_NOT against SOLID_SLIDEBOX objects (players/monsters)
-
-const float MOVE_NORMAL = 0; // same as FALSE
-const float MOVE_NOMONSTERS = 1; // same as TRUE
-const float MOVE_MISSILE = 2; // save as movement with .movetype == MOVETYPE_FLYMISSILE
-const float MOVE_HITMODEL = 4;
-const float MOVE_WORLDONLY = 3;
-
-const float CAMERA_FREE = 1;
-const float CAMERA_CHASE = 2;
-
-const float EF_NOMODELFLAGS = 8388608;
+const int BUTTON_ATTACK = 1;
+const int BUTTON_JUMP = 2;
+const int BUTTON_3 = 4;
+const int BUTTON_4 = 8;
+const int BUTTON_5 = 16;
+const int BUTTON_6 = 32;
+const int BUTTON7 = 64;
+const int BUTTON8 = 128;
+const int BUTTON_USE = 256;
+const int BUTTON_CHAT = 512;
+const int BUTTON_PRYDONCURSOR = 1024;
+const int BUTTON_9 = 2048;
+const int BUTTON_10 = 4096;
+const int BUTTON_11 = 8192;
+const int BUTTON_12 = 16384;
+const int BUTTON_13 = 32768;
+const int BUTTON_14 = 65536;
+const int BUTTON_15 = 131072;
+const int BUTTON_16 = 262144;
+
+const int SOLID_NOT = 0; // no interaction with other objects
+const int SOLID_TRIGGER = 1; // touch on edge, but not blocking
+const int SOLID_BBOX = 2; // touch on edge, block
+const int SOLID_SLIDEBOX = 3; // touch on edge, but not an onground
+const int SOLID_BSP = 4; // bsp clip, touch on edge, block
+const int SOLID_CORPSE = 5; // same as SOLID_BBOX, except it behaves as SOLID_NOT against SOLID_SLIDEBOX objects (players/monsters)
+
+const int MOVE_NORMAL = 0; // same as FALSE
+const int MOVE_NOMONSTERS = 1; // same as TRUE
+const int MOVE_MISSILE = 2; // save as movement with .movetype == MOVETYPE_FLYMISSILE
+const int MOVE_HITMODEL = 4;
+const int MOVE_WORLDONLY = 3;
+
+const int CAMERA_FREE = 1;
+const int CAMERA_CHASE = 2;
+
+const int EF_NOMODELFLAGS = 8388608;