Increase the skill required to be effective with crylink primary
Disables g_balance_crylink_primary_linkexplode because it causes the
inconsistent damage problems in #2559 that !883 was trying to work
around, and is difficult to fix properly. Also to incentivise proper
aim and use of the join/converge feature.
Reverts the change to g_balance_crylink_primary_edgedamage made in !883
because with linkexplode disabled it's no longer needed, and because you
shouldn't be rewarded with full damage when you didn't hit the target.
Reverts the change to g_balance_crylink_primary_refire made in !883
because with linkexplode disabled it's no longer needed, and because the
more consistent feel of having the same refire time on primary and
secondary is nice.
Keeps the change to g_balance_crylink_primary_bouncedamagefactor made in
!883 because this subtle buff makes it worthwhile to converge and aim
shots around corners, as an alternative to spamming grenades. It also
made the weapon a little more user-friendly.