]> git.rm.cloudns.org Git - xonotic/darkplaces.git/commit
redesigned r_celoutlines shader code to be a shadowing method rather than edge detect...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sat, 5 May 2012 21:24:08 +0000 (21:24 +0000)
committerRudolf Polzer <divverent@alientrap.org>
Sun, 13 May 2012 19:17:45 +0000 (21:17 +0200)
commitf76f6258d8bfee9f4c34a1fcafc64eb558c4b9fe
tree84d662bcd771fbada2de99370b7aa9904ca134e4
parent0f277acf33f963cb0019ead2359635042791aae7
redesigned r_celoutlines shader code to be a shadowing method rather than edge detect, looks better now

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11814 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=8e6c353f0e8e9114b863b7fff3c4cc5c554f1dde
shader_glsl.h