]> git.rm.cloudns.org Git - xonotic/xonstat.git/commit
Initial stacked area chart for damage.
authorAnt Zucaro <azucaro@gmail.com>
Fri, 30 Aug 2013 02:21:06 +0000 (22:21 -0400)
committerAnt Zucaro <azucaro@gmail.com>
Fri, 30 Aug 2013 02:21:06 +0000 (22:21 -0400)
commitec96ed36a69a87c437cf76b40e330e2ba635563e
treefe12daca4c0cce56a378118d05d07df22979b956
parent6779474523727ec237b3e8b0054c2f04fc847085
Initial stacked area chart for damage.

This version doesn't work. It is wanting an entry for every
weapon in every game, and I don't have that yet. I have to loop
over all the weapons present in the set thus far and then create
zero-ed out objects for the games in which certain weapons don't
exist. Sigh - I haven't decided if I want to do this in the view
or in Javascript.
xonstat/__init__.py
xonstat/models.py
xonstat/static/css/nv.d3.css [new file with mode: 0644]
xonstat/static/js/d3.v3.js [new file with mode: 0644]
xonstat/static/js/nv.d3.min.js [new file with mode: 0644]
xonstat/templates/nvd3_damage.mako [new file with mode: 0644]
xonstat/views/__init__.py
xonstat/views/player.py