worked around curve collision problems by doing special sort-of-axial edge planes on triangle collisions (ultimately the collision routine needs to do edge/edge collisions somehow to make this unnecessary)
now snaps triangle mesh vertices to 1/32 of a unit precision to keep the plane calculations a little more accurate (note: this is done at collision time), although this doesn't seem to be necessary
collision nudge values are now configurable via cvars (collision_ cvars, warning: things tend to break if startnudge != endnudge, and enternudge should be the same as leavenudge)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3985
d7cf8633-e32d-0410-b094-
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