zym models are now loaded into the same structs as alias models in memory, this reduces code a lot and gives the full feature set (rtlights/skins)
zym models are now optimized when loading to eliminate duplicate vertex data (one of their more significant design flaws)
mdl/md2/md3 models no longer have stored svector/tvector/normal arrays, instead generating them on demand like skeletal models (this is slower but saves a *lot* of memory)
zym collisions are not implemented (yet)
zym bones are not reported as tags (yet)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4429
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