Added v_isometric cvars, this mode is mostly a curiosity but it's useful for testing engine compatibility with non-perspective rendering.
Fixed a few bugs where distance culling was misbehaving with non-perspective rendering.
Make r_refdef.view.ismain more useful - it's now cleared after R_RenderView rather than before, so R_RenderView can make use of it (for r_motionblur ghost texture updates and anything else that wants to happen just on the main view).
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12396
d7cf8633-e32d-0410-b094-
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