]> git.rm.cloudns.org Git - voretournament/voretournament.git/commit
Use a different, and very weird solution for the prey scan issue in multiplayer....
authorMirceaKitsune <sonichedgehog_hyperblast00@yahoo.com>
Sat, 16 Jul 2011 14:08:02 +0000 (17:08 +0300)
committerMirceaKitsune <sonichedgehog_hyperblast00@yahoo.com>
Sat, 16 Jul 2011 14:08:02 +0000 (17:08 +0300)
commitb8f765f8adeb0dccfd9507d7e93299312fcfc45b
tree6b5dc0807e5eb38ab6ed42b0020e49015a97eecd
parent51e122b5d365693bdd92d36054b4518469cbbed3
Use a different, and very weird solution for the prey scan issue in multiplayer. I have no idea how a negative frametime check (rather than a positive one) is possibly fixing this. But it seems to.
data/qcsrc/server/vore.qc