]> git.rm.cloudns.org Git - xonotic/darkplaces.git/commit
Reduce amount of attributes for depth pass
authoruis <uis9936@gmail.com>
Wed, 3 Jan 2024 15:56:28 +0000 (18:56 +0300)
committeruis <uis9936@gmail.com>
Wed, 3 Jan 2024 15:56:28 +0000 (18:56 +0300)
commita7e3676dd7fef874433785e95b4077b24e555840
tree17a5b8e6d8c277a0efb92b8ca39c5cecdb0fca55
parentd217d6b9ba9012bc374ac0d44d48422b7b13b755
Reduce amount of attributes for depth pass

Use fragment depth from built-in gl_FragCoord instead of our own depth attribute
shader_glsl.h