ODE: rewrite scale support to scale collision mesh. Now mass center and object bounds is derived from real collision mesh box, not model/entity box. Added experimental code for Convex Hull geometry (off by default). Also autodisabling was fixed to exclude collisions between disabled objects which gives a huge speedup on dCollide* phase. Increased defaults for damping and autodisable.
Matrixlib: removed Matrix4x4_OriginScale3 which was added for ODE offsetmatrix scale, since it's not used by it anymore, its removed.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11699
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