ODE improvements:
- physics_enable builtin (enable/disable objects)
- physics_addforce (add force to certain point in object)
- physics_addtorgue (add relative torgue)
- extension documented as "DP_PHYSICS_ODE", added additional check if lib is enabled in checextension()
- #ifdef'ed usage of dWorldStepFast1 and make it off by default as it's been removed from ODE trunk
- added "collision" mesh support, if there is some mesh with "collision" texture, all other meshes are ignored and that mesh is used.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10667
d7cf8633-e32d-0410-b094-
e92efae38249