bundle: store dll in lib subdirectory, bundle all of them at once
instead of finding and copying the dll each time a binary is produced,
the path of the produced binary is stored in a unique file (to avoid race
condition) and the target for that binary is added as a dependency to a new
target named `bundle` that does the finding and the copying once for all.
this avoids race condition while building targets in parallel, workaround
the inability of cmake to track a common list between all targets and to keep
it from configure to build step
this makes the bundle process more reliable and avoid things being copied
twice. Before that I've seen copy processes starting to copy the same file
even with the -n option telling to not copy if the file exists, then seeing
one of them failing because they both started when the file was not yet
copied but one finished the copy before the other one
this also makes the bundling faster by only doing things once for all
the dll are then moved to a lib/ subdirectory instead of the root
of the buld directory
each binary having dll to find and copy is built with a special resource file
embedding a manifest telling there is an assembly directory containing dll
named lib, then a manifest is writen for that assembly directory listing all
the dll it can find there telling windows to look for them there at binary
loading instead of the system directory and the place right to binary
this:
- helps to ensure the right dll is loaded even if another exists
with the same name on the system
- reduce the mess by storing all dll in one dedicated directory
- avoids the double cmake configure run by removing the need to
glob the build directory before installation