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Freezetag: instead of counting alive players and changing the count temporarily at...
authorterencehill <piuntn@gmail.com>
Mon, 19 Nov 2012 19:22:54 +0000 (20:22 +0100)
committerterencehill <piuntn@gmail.com>
Mon, 19 Nov 2012 19:22:54 +0000 (20:22 +0100)
commit75ee7f157eae155afa8bda2f233f39bb30153139
treee2365b98b6d2667a51f476241aa1bab28fe939a7
parente95b266fe0cd4d1d58325f5c69ed12344388b914
Freezetag: instead of counting alive players and changing the count temporarily at some events, make so that they are added and removed only at every possible event, not counting them each frame. Hopefully (NEED TESTING) this could fix the issue #229: Sometimes a round ends even though there are still unfrozen players on both teams.
qcsrc/server/arena.qc
qcsrc/server/mutators/gamemode_freezetag.qc