]> git.rm.cloudns.org Git - xonotic/xonotic-data.pk3dir.git/commit
Add a Frozen status effect for ice nades separate from the frozen state in Freeze Tag
authorMario <mario.mario@y7mail.com>
Fri, 18 Apr 2025 20:56:05 +0000 (20:56 +0000)
committerterencehill <piuntn@gmail.com>
Fri, 18 Apr 2025 20:56:05 +0000 (22:56 +0200)
commit74ce314c8063504b3e5e70b9c30bcb6062dee49e
tree950446643aa76d9e2bc2fef5b83a8b8cdc8ff417
parent0a680d561f3ff3a8ef35f7dc3f509fbdd1ea1ca6
Add a Frozen status effect for ice nades separate from the frozen state in Freeze Tag

Entities with the Frozen status effect can be damaged and will die if their health reaches 0. They are not healed when the effect is removed

Flags and other items can be interacted with (besides vehicles) and are not lost when becoming frozen
53 files changed:
mutators.cfg
notifications.cfg
qcsrc/client/mutators/events.qh
qcsrc/client/view.qc
qcsrc/common/deathtypes/all.inc
qcsrc/common/gamemodes/gamemode/ctf/sv_ctf.qc
qcsrc/common/gamemodes/gamemode/freezetag/cl_freezetag.qc
qcsrc/common/gamemodes/gamemode/freezetag/sv_freezetag.qc
qcsrc/common/gamemodes/gamemode/freezetag/sv_freezetag.qh
qcsrc/common/gamemodes/gamemode/keepaway/sv_keepaway.qc
qcsrc/common/gamemodes/gamemode/nexball/sv_nexball.qc
qcsrc/common/gamemodes/gamemode/nexball/sv_weapon.qc
qcsrc/common/gamemodes/gamemode/onslaught/sv_onslaught.qc
qcsrc/common/gamemodes/gamemode/tka/sv_tka.qc
qcsrc/common/monsters/monster/mage.qc
qcsrc/common/monsters/sv_monsters.qc
qcsrc/common/mutators/mutator/buffs/sv_buffs.qc
qcsrc/common/mutators/mutator/nades/nade/ice.qc
qcsrc/common/mutators/mutator/nades/nade/ice.qh
qcsrc/common/mutators/mutator/nades/sv_nades.qc
qcsrc/common/mutators/mutator/overkill/sv_overkill.qc
qcsrc/common/mutators/mutator/status_effects/cl_status_effects.qc
qcsrc/common/mutators/mutator/status_effects/status_effect/_mod.inc
qcsrc/common/mutators/mutator/status_effects/status_effect/_mod.qh
qcsrc/common/mutators/mutator/status_effects/status_effect/frozen.qc [new file with mode: 0644]
qcsrc/common/mutators/mutator/status_effects/status_effect/frozen.qh [new file with mode: 0644]
qcsrc/common/mutators/mutator/status_effects/status_effects.qh
qcsrc/common/mutators/mutator/status_effects/sv_status_effects.qc
qcsrc/common/mutators/mutator/walljump/walljump.qc
qcsrc/common/notifications/all.inc
qcsrc/common/physics/player.qc
qcsrc/common/physics/player.qh
qcsrc/common/stats.qh
qcsrc/common/turrets/sv_turrets.qc
qcsrc/common/vehicles/sv_vehicles.qc
qcsrc/common/weapons/weapon/fireball.qc
qcsrc/server/bot/default/aim.qc
qcsrc/server/bot/default/havocbot/havocbot.qc
qcsrc/server/bot/default/navigation.qc
qcsrc/server/client.qc
qcsrc/server/clientkill.qc
qcsrc/server/command/common.qc
qcsrc/server/command/vote.qc
qcsrc/server/damage.qc
qcsrc/server/damage.qh
qcsrc/server/hook.qc
qcsrc/server/items/items.qc
qcsrc/server/main.qc
qcsrc/server/mutators/events.qh
qcsrc/server/player.qc
qcsrc/server/utils.qh
qcsrc/server/weapons/accuracy.qc
qcsrc/server/weapons/weaponsystem.qc