]> git.rm.cloudns.org Git - xonotic/xonotic-data.pk3dir.git/commit
monsters: don't cast light when following a player
authorbones_was_here <bones_was_here@xonotic.au>
Thu, 14 Mar 2024 06:15:42 +0000 (16:15 +1000)
committerbones_was_here <bones_was_here@xonotic.au>
Thu, 14 Mar 2024 08:14:14 +0000 (18:14 +1000)
commit7497a5946e27472fcd1a9b746210d46b60fa8106
tree1965e8b21f97e8e9d66d2226323ef25f21f29c92
parenta02a2495daa54fff82c9621325fda779609729d8
monsters: don't cast light when following a player

This made FPS too low for players using integrated graphics when
pokenades are spammed. Also was a bit weird, they're not objectives or
powerups.
qcsrc/common/monsters/sv_monsters.qc