]> git.rm.cloudns.org Git - xonotic/darkplaces.git/commit
And my third intended change: Remove view bobbing dependencies from the gun model...
authordivverent <divverent@d7cf8633-e32d-0410-b094-e92efae38249>
Tue, 20 Jul 2010 17:16:30 +0000 (17:16 +0000)
committerRudolf Polzer <divverent@alientrap.org>
Wed, 21 Jul 2010 04:57:36 +0000 (06:57 +0200)
commit70d7a2d223b246ed666d7644ceddcbab9c0583e3
tree571cc3e347625d5a8ec676a28d2216a998d0dfe8
parent3a34a9a98d063cf957201218a7c73deb3847b8b5
And my third intended change: Remove view bobbing dependencies from the gun model bobbing. It has its own cvar and imo there's no reason to block this effect when the normal bobbing is disabled. Their intensities could also be different, which is another reason why I think this doesn't make sense.

I don't believe it should change anything for Quake players since this just allows you to disable both effects individually. If the core developers disagree please revert this change.

From: MirceaKitsune <sonichedgehog_hyperblast00@yahoo.com>

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10354 d7cf8633-e32d-0410-b094-e92efae38249
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view.c