]> git.rm.cloudns.org Git - xonotic/xonotic-data.pk3dir.git/commit
Always apply the effect to bodies as well, even if gibs from that player are found...
authorMircea Kitsune <sonichedgehog_hyperblast00@yahoo.com>
Mon, 4 Apr 2011 14:10:27 +0000 (17:10 +0300)
committerMircea Kitsune <sonichedgehog_hyperblast00@yahoo.com>
Mon, 4 Apr 2011 14:10:27 +0000 (17:10 +0300)
commit6bcc9cde5eba6a8751615b2e330f08326bb11635
tree13455b856aaf521a48507716d16e0c1fa9e9fb45
parentf3da5f83d5dc80b924f57b70ddee0a115692f830
Always apply the effect to bodies as well, even if gibs from that player are found. Otherwise, if a body is gibbed but the player has respawned, both the gibs and respawned player having damage effects would cause the gibs blocking the effect on the respawned player. Not sure how this can be prevented, but it shouldn't be a big issue.
qcsrc/client/gibs.qc