]> git.rm.cloudns.org Git - xonotic/darkplaces.git/commit
Q1BSP: add a workaround cvar for the Rogue lava men, use it when playing Rogue
authorbones_was_here <bones_was_here@xonotic.au>
Sat, 27 Apr 2024 20:30:37 +0000 (06:30 +1000)
committerbones_was_here <bones_was_here@xonotic.au>
Thu, 2 May 2024 22:18:10 +0000 (08:18 +1000)
commit695ec18595637a8835ba315d1fa26fc919367039
tree93a0f5f5f3076dc73853e6358104d3a15a1f7108
parent0f05f00f998ea0df5695fa4597f7bfa36c229298
Q1BSP: add a workaround cvar for the Rogue lava men, use it when playing Rogue

This doesn't fix them, it just changes the behaviour of the map bug so
that they're stuck like in the original Quake engine. Fixing them
properly requires moving them, a .ent file is convenient for that.

Closes https://github.com/DarkPlacesEngine/darkplaces/issues/109

Signed-off-by: bones_was_here <bones_was_here@xonotic.au>
cmd.c
model_brush.c