If the new Key_Event breaks anything for you, you can set #if 0 and activate the old
one again.
-Moved _Con_DrawString to cl_screen and changed its name to DrawQ_ColoredString.
-Changed all the code to allow colored nicks.
-Changed Win32 code to support two-char keys (it takes the second byte - may
need some more testing).
-Rewrote Key_Event to support typing in the ^ key on Germany keyboards (or
at least mine). Press ^ two times, once to open the console and once to close it.
If you type in a message, there will be a ^ char waiting for you (same in the console if you open it again).
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5406
d7cf8633-e32d-0410-b094-
e92efae38249