]> git.rm.cloudns.org Git - voretournament/voretournament.git/commit
Pieces of an attempt to make each display digit an attachable (and skinnable) entity...
authorMirceaKitsune <sonichedgehog_hyperblast00@yahoo.com>
Tue, 23 Aug 2011 20:21:21 +0000 (23:21 +0300)
committerMirceaKitsune <sonichedgehog_hyperblast00@yahoo.com>
Tue, 23 Aug 2011 20:21:21 +0000 (23:21 +0300)
commit538d7c963cf2867def426a22e5a94a53e9d57192
tree9c54f2eae6aeccf4ff846908d53569b9b41ef877
parentbf3389b405a14de66388d468e24f0ec1c7d6e8fc
Pieces of an attempt to make each display digit an attachable (and skinnable) entity, which is the only way to base the screen numbers on actual ammo. Currently, I am stuck with this, because darkplaces does not see all the tags of the grabber model (maybe my md3 exporter for Blender is bad?) Code also unfinished and non-functional.
data/models/weapons/v_grabber.md3
data/qcsrc/server/cl_weaponsystem.qc
data/qcsrc/server/miscfunctions.qc
data/qcsrc/server/w_grabber.qc
data/textures/grabber_d.tga [deleted file]
data/textures/grabber_ddigit.tga [new file with mode: 0644]
misc/source/media/models/weapons/v_grabber.blend