Implement GPU-side corona fading
Uses GL_ARB_query_buffer_object to retrieve query results directly into a
buffer. This allows corona fading to be moved into the fragment shader,
preventing a round-trip to the CPU and synchronous rendering. Depending on the
machine's configuration, it can give a dramatic performance boost.
From: Alex Goins <agoins@nvidia.com>
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12094
d7cf8633-e32d-0410-b094-
e92efae38249
::stable-branch::merge=
121152f1632170629122559482a298ea8b3aaf75