warpzonelib: when the same target is supported by multiple zones, randomize. However, even when randomizing, all warpzones must get a counterpart.
Possible uses:
- n warpzones with same target, n warpzones with matching targetname - may use any way to match them together randomly
- 2n warpzones with same target == targetname - any pair of them may get connected
Also, a new entity trigger_warpzone_reconnect that causes them to reconnect at runtime