UNMERGE! reworked sv_gameplayfix_nudgeoutofsolid, it now begins with an enlarged
start position test and nudges out of solids, then does the move, this
should reduce collision issues with triangle mesh brushes in steelstorm,
renamed sv_gameplayfix_nudgeoutofsolid_bias to
sv_gameplayfix_nudgeoutofsolid_separation with 0.03125 as default
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11169
d7cf8633-e32d-0410-b094-
e92efae38249
::stable-branch::unmerge=
25c09ca585e81bf9eb236a339ae5dcd64f63b679