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Freezetag: when a player gets frozen set his health to 1 instead of g_balance_health_...
authorterencehill <piuntn@gmail.com>
Sat, 9 Jul 2011 21:13:37 +0000 (23:13 +0200)
committerterencehill <piuntn@gmail.com>
Wed, 13 Jul 2011 20:15:53 +0000 (22:15 +0200)
commit2e004af0c87e9291e03964ce8d19425b41fc7263
treed7210bc95a78ac3225b1916baa26dcb7c82efe6d
parent1e799f488deb192438ae2658424472928be48c6b
Freezetag: when a player gets frozen set his health to 1 instead of g_balance_health_start; while he's getting revived increase the health until he gets unfrozen (reached g_balance_health_start). I think it's a very intuitive way to represent the revival progress.
qcsrc/server/mutators/gamemode_freezetag.qc