MSG_ReadFloat now checks if the message has enough bytes for a float before trying to decode it (why id forgot this I don't know)
added MSG_ReadBigShort, MSG_ReadBigLong, MSG_ReadBigFloat, MSG_ReadBytes
renamed MSG_ReadShort to MSG_ReadLittleShort, MSG_ReadLong to MSG_ReadLittleLong, and MSG_ReadFloat to MSG_ReadLittleFloat
added #defines for MSG_ReadShort, MSG_ReadLong, and MSG_ReadFloat to use their Little versions
optimized/cleaned up MSG_Read functions (some are now significantly shorter)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2866
d7cf8633-e32d-0410-b094-
e92efae38249