merged CL_MoveParticles, CL_MoveDecals, and R_MoveExplosions into their
respective Draw functions, this gave a small fps gain (due to better
cache behavior)
redesigned input packet timing (now based on cl.time instead of
realtime, which required compensating for slowmo), this takes advantage
of the time synchronization features of the cl.time code
replaced cls.movesequence with cls.netcon->outgoing_unreliable_sequence
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7996
d7cf8633-e32d-0410-b094-
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