]> git.rm.cloudns.org Git - xonotic/darkplaces.git/commit
Reduce amount of attributes for depth pass
authoruis <uis9936@gmail.com>
Wed, 3 Jan 2024 15:56:28 +0000 (18:56 +0300)
committeruis <uis9936@gmail.com>
Fri, 5 Jan 2024 15:25:32 +0000 (18:25 +0300)
commit212c9c1a9b23bbf1b084280526dcc47162ec7613
tree4eb80fb4dec94a01ddab86c3aa975c69af4d1cca
parent6368e81b69b9f057549daf9ab17c0b3b4e3e41a1
Reduce amount of attributes for depth pass

Use fragment depth from built-in gl_FragCoord instead of our own depth attribute
shader_glsl.h