Transparent sorting: added maxdist and array size cvars which can be tweaked to increase performance (can give up to 10-20% with no quality loss on scenes with large amount of blended surfaces). Added "dpnortlight" shader keyword which disables full rtlight rendering on a surface, useful with grass which (when blended) can cause deadly speed loss.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11090
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